From 47df933c27d03a14a53658278ffd48198e4a9c6a Mon Sep 17 00:00:00 2001 From: RaphaelHunter Date: Sat, 27 Jul 2019 23:05:26 +0800 Subject: update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options --- drivers/gles3/shaders/canvas_shadow.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'drivers/gles3/shaders/canvas_shadow.glsl') diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl index 13fff7f4d1..4f706c5505 100644 --- a/drivers/gles3/shaders/canvas_shadow.glsl +++ b/drivers/gles3/shaders/canvas_shadow.glsl @@ -35,8 +35,8 @@ void main() { #ifdef USE_RGBA_SHADOWS - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); + highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0)); + comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); distance_buf = comp; #else -- cgit v1.2.3