From 9b61c855ef00e14925cfdf8a5d61f854c51d92f4 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 16 May 2022 11:56:03 -0700 Subject: Add basic lighting to GLES3 renderer. This includes all three light types and IBL, but does not include shadows or any form of GI --- drivers/gles3/shaders/SCsub | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'drivers/gles3/shaders/SCsub') diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index ec32badc19..d8dd573f57 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -2,11 +2,18 @@ Import("env") -env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/basis.h") -env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/transform_2d.h") - if "GLES3_GLSL" in env["BUILDERS"]: + # find all include files + gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + + # find all shader code(all glsl files excluding our include files) + glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] + + # make sure we recompile shaders if include files change + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + env.GLES3_GLSL("canvas.glsl") env.GLES3_GLSL("copy.glsl") env.GLES3_GLSL("scene.glsl") env.GLES3_GLSL("sky.glsl") + env.GLES3_GLSL("cubemap_filter.glsl") -- cgit v1.2.3