From 9b9a723c771a0146cb16e23c3dac744af312bad7 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 11 Aug 2017 19:09:55 +0200 Subject: Some fixes for shaders and WebGL2 Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders --- drivers/gles3/shader_gles3.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'drivers/gles3/shader_gles3.cpp') diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index f1077e2d20..77e257dfc8 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -273,6 +273,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { //vertex precision is high strings.push_back("precision highp float;\n"); strings.push_back("precision highp int;\n"); + strings.push_back("precision highp sampler2D;\n"); + strings.push_back("precision highp samplerCube;\n"); + strings.push_back("precision highp sampler2DArray;\n"); #if 0 if (cc) { @@ -371,6 +374,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { //fragment precision is medium strings.push_back("precision highp float;\n"); strings.push_back("precision highp int;\n"); + strings.push_back("precision highp sampler2D;\n"); + strings.push_back("precision highp samplerCube;\n"); + strings.push_back("precision highp sampler2DArray;\n"); #if 0 if (cc) { -- cgit v1.2.3