From a525e3c5ceb5e463575cb06f4a33b9585086ce38 Mon Sep 17 00:00:00 2001 From: Yuri Roubinski <chaosus89@gmail.com> Date: Tue, 13 Aug 2019 16:19:14 +0300 Subject: Implemented do/while loops for shaders --- drivers/gles3/shader_compiler_gles3.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'drivers/gles3/shader_compiler_gles3.cpp') diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index d48ee7709c..6b477ec78b 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -799,6 +799,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener code += _mktab(p_level) + "else\n"; code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } + } else if (cfnode->flow_op == SL::FLOW_OP_DO) { + code += _mktab(p_level) + "do"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");"; + } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) { code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; -- cgit v1.2.3