From a525e3c5ceb5e463575cb06f4a33b9585086ce38 Mon Sep 17 00:00:00 2001
From: Yuri Roubinski <chaosus89@gmail.com>
Date: Tue, 13 Aug 2019 16:19:14 +0300
Subject: Implemented do/while loops for shaders

---
 drivers/gles3/shader_compiler_gles3.cpp | 5 +++++
 1 file changed, 5 insertions(+)

(limited to 'drivers/gles3/shader_compiler_gles3.cpp')

diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index d48ee7709c..6b477ec78b 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -799,6 +799,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
 					code += _mktab(p_level) + "else\n";
 					code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
 				}
+			} else if (cfnode->flow_op == SL::FLOW_OP_DO) {
+				code += _mktab(p_level) + "do";
+				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+				code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");";
+
 			} else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
 
 				code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
-- 
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