From 973b68f396d1de99342d17901f33c76d2ce69059 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 25 Jan 2019 19:28:27 -0300 Subject: Properly dispose of custom shaders, closes #19300 --- drivers/gles2/shader_gles2.cpp | 30 +++++++++++++++++++++++++++++- drivers/gles2/shader_gles2.h | 1 + 2 files changed, 30 insertions(+), 1 deletion(-) (limited to 'drivers/gles2') diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index b50da3e9fe..3bf5baec14 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -229,6 +229,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.vert_id); glDeleteShader(v.frag_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; } } @@ -328,6 +329,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { if (iloglen < 0) { glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?"); @@ -349,6 +351,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { Memory::free_static(ilogmem); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; } @@ -403,6 +406,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?"); @@ -425,6 +429,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; } @@ -452,6 +457,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("No OpenGL program link log. What the frick?"); @@ -476,6 +482,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_FAIL_V(NULL); @@ -519,6 +526,10 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glUseProgram(0); v.ok = true; + if (cc) { + cc->versions.insert(conditional_version.version); + } + return &v; } @@ -683,9 +694,26 @@ void ShaderGLES2::set_custom_shader(uint32_t p_code_id) { } void ShaderGLES2::free_custom_shader(uint32_t p_code_id) { + ERR_FAIL_COND(!custom_code_map.has(p_code_id)); if (conditional_version.code_version == p_code_id) - conditional_version.code_version = 0; + conditional_version.code_version = 0; //do not keep using a version that is going away + + VersionKey key; + key.code_version = p_code_id; + for (Set::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) { + key.version = E->get(); + ERR_CONTINUE(!version_map.has(key)); + Version &v = version_map[key]; + + glDeleteShader(v.vert_id); + glDeleteShader(v.frag_id); + glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); + v.id = 0; + + version_map.erase(key); + } custom_code_map.erase(p_code_id); } diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 5805432d09..d493880d0b 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -104,6 +104,7 @@ private: Vector texture_uniforms; Vector custom_uniforms; Vector custom_defines; + Set versions; }; struct Version { -- cgit v1.2.3