From 78eae047c6df0c6b78750c9ee84f3689f3ae9609 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 19 Nov 2018 23:41:18 -0300 Subject: Fixed how floats are printed to the GLSL shader, closes #19803 --- drivers/gles2/shader_compiler_gles2.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'drivers/gles2') diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 28c0274afa..d52be09cac 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -86,10 +86,11 @@ static String _mkid(const String &p_id) { static String f2sp0(float p_float) { - if (int(p_float) == p_float) - return itos(p_float) + ".0"; - else - return rtoss(p_float); + String num = rtoss(p_float); + if (num.find(".") == -1 && num.find("e") == -1) { + num += ".0"; + } + return num; } static String get_constant_text(SL::DataType p_type, const Vector &p_values) { -- cgit v1.2.3