From 79e5ced7e668fa53567ac6aaf5a26393cea6c9a2 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 13 Oct 2015 15:53:34 -0300 Subject: -A little More control about pixel snapping in 2D --- drivers/gles2/rasterizer_gles2.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'drivers/gles2') diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index a3c742577a..3d75ed29f3 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4145,7 +4145,7 @@ void RasterizerGLES2::begin_frame() { //fragment_lighting=Globals::get_singleton()->get("rasterizer/use_fragment_lighting"); #ifdef TOOLS_ENABLED - canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP,GLOBAL_DEF("rasterizer/use_pixel_snap",false)); + canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP,GLOBAL_DEF("display/use_2d_pixel_snap",false)); shadow_filter=ShadowFilterTechnique(int(Globals::get_singleton()->get("rasterizer/shadow_filter"))); #endif @@ -10807,7 +10807,7 @@ void RasterizerGLES2::init() { copy_shader.set_conditional(CopyShaderGLES2::USE_8BIT_HDR,!use_fp16_fb); canvas_shader.set_conditional(CanvasShaderGLES2::USE_DEPTH_SHADOWS,read_depth_supported); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP,GLOBAL_DEF("rasterizer/use_pixel_snap",false)); + canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP,GLOBAL_DEF("display/use_2d_pixel_snap",false)); npo2_textures_available=true; //fragment_lighting=false; -- cgit v1.2.3