From 0b4b477674d69136b427596402d6fc09a3bb7391 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Fri, 23 Nov 2018 00:04:52 +1100 Subject: Remapped ACTIVE to shader_active, now works --- drivers/gles2/shader_compiler_gles2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles2') diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d52be09cac..4af87d81a3 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -931,7 +931,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; - actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active"; + actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active"; actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart"; actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; -- cgit v1.2.3