From aab8f443f90df21f84dd306600db0c5d1378ade9 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 22 Feb 2019 11:32:37 -0300 Subject: -Support DEPTH_TEXTURE in GLES2, fixes #25106 -Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. --- drivers/gles2/shaders/scene.glsl | 3 +++ 1 file changed, 3 insertions(+) (limited to 'drivers/gles2/shaders') diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 327fb65e8e..6f86152598 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -724,6 +724,9 @@ uniform vec2 screen_pixel_size; #if defined(SCREEN_TEXTURE_USED) uniform highp sampler2D screen_texture; //texunit:-4 #endif +#if defined(DEPTH_TEXTURE_USED) +uniform highp sampler2D depth_texture; //texunit:-4 +#endif #ifdef USE_REFLECTION_PROBE1 -- cgit v1.2.3