From 97c8508f5e4f57b1048830d44e76e1f4517fd449 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 30 Oct 2016 18:44:57 +0100 Subject: style: Start applying PEP8 to Python files, indentation issues Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line. --- drivers/gles2/shaders/SCsub | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'drivers/gles2/shaders/SCsub') diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub index 1de5604321..26b6f7f06a 100644 --- a/drivers/gles2/shaders/SCsub +++ b/drivers/gles2/shaders/SCsub @@ -3,10 +3,10 @@ Import('env') if env['BUILDERS'].has_key('GLSL120GLES'): - env.GLSL120GLES('material.glsl'); - env.GLSL120GLES('canvas.glsl'); - env.GLSL120GLES('canvas_shadow.glsl'); - env.GLSL120GLES('blur.glsl'); - env.GLSL120GLES('copy.glsl'); + env.GLSL120GLES('material.glsl'); + env.GLSL120GLES('canvas.glsl'); + env.GLSL120GLES('canvas_shadow.glsl'); + env.GLSL120GLES('blur.glsl'); + env.GLSL120GLES('copy.glsl'); Export('env') -- cgit v1.2.3