From 33b2070d2e6931566e05bc5daab320493aba3a48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Aug 2020 09:35:41 +0200 Subject: Remove obsolete GLES2 backend code This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. --- drivers/gl_context/SCsub | 23 ----------------------- 1 file changed, 23 deletions(-) delete mode 100644 drivers/gl_context/SCsub (limited to 'drivers/gl_context') diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub deleted file mode 100644 index ddeec6f4c6..0000000000 --- a/drivers/gl_context/SCsub +++ /dev/null @@ -1,23 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]: - # Thirdparty source files - thirdparty_dir = "#thirdparty/glad/" - thirdparty_sources = [ - "glad.c", - ] - thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - - env.Prepend(CPPPATH=[thirdparty_dir]) - - env.Append(CPPDEFINES=["GLAD_ENABLED"]) - env.Append(CPPDEFINES=["GLES_OVER_GL"]) - - env_thirdparty = env.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) - -# Godot source files -env.add_source_files(env.drivers_sources, "*.cpp") -- cgit v1.2.3