From c8ce7e34e22df1209a66d914383756c7ae2534bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 8 Jun 2022 11:42:51 +0200 Subject: i18n: Misc fixes translation strings Adds some translator comments to solve some questions raised on Weblate. --- doc/classes/Color.xml | 8 ++++---- doc/classes/EditorPlugin.xml | 2 +- doc/classes/NodePath.xml | 2 +- doc/classes/OS.xml | 2 +- doc/classes/Range.xml | 2 +- doc/classes/RenderingServer.xml | 2 +- doc/classes/SceneTreeTimer.xml | 2 +- 7 files changed, 10 insertions(+), 10 deletions(-) (limited to 'doc') diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index d5a62d2d75..59ad104ad1 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -157,10 +157,10 @@ Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1. [codeblocks] [gdscript] - var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) + var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) [/gdscript] [csharp] - var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f); + var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f); [/csharp] [/codeblocks] @@ -175,10 +175,10 @@ Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1. [codeblocks] [gdscript] - var c = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8) + var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8) [/gdscript] [csharp] - var c = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f); + var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f); [/csharp] [/codeblocks] diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 7bbb2ae26c..48d0636df4 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -479,7 +479,7 @@ - Gets the Editor's dialogue used for making scripts. + Gets the Editor's dialog used for making scripts. [b]Note:[/b] Users can configure it before use. [b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash. diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 0d286a20b7..00c5dcaa3d 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -107,7 +107,7 @@ - Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count]). + Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count] - 1). [codeblocks] [gdscript] var node_path = NodePath("Path2D/PathFollow2D/Sprite2D") diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 266a2573de..2512dec4b3 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -550,7 +550,7 @@ Requests the OS to open a resource with the most appropriate program. For example: - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. - - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added. + - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added. Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method. [b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows. diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index df6efd155a..22793e75d8 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -4,7 +4,7 @@ Abstract base class for range-based controls. - Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. + Range is a base class for [Control] nodes that change a floating-point [member value] between a [member min_value] and [member max_value], using a configured [member step] and [member page] size. See e.g. [ScrollBar] and [Slider] for examples of higher level nodes using Range. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 841e792d31..d92121a950 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3035,7 +3035,7 @@ $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600)) [/gdscript] [/codeblocks] - Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen]. + Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see [method viewport_set_render_direct_to_screen]. diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index 427608ead3..2e9aeebceb 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -22,7 +22,7 @@ } [/csharp] [/codeblocks] - The timer will be automatically freed after its time elapses. + The timer will be automatically freed after its time elapses, so be aware that any reference you might have kept to it will become invalid. -- cgit v1.2.3