From f5721ca61ac0134907bf3dc20dc672f19a04b5a7 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 21 Apr 2023 02:04:58 +0200 Subject: =?UTF-8?q?Document=20custom=20mouse=20cursors=20larger=20than=201?= =?UTF-8?q?28=C3=97128=20potentially=20having=20issues?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit (cherry picked from commit 92730fb07dbeb7e3640d0bed60c9b9033bc30577) --- doc/classes/Input.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 70e629974d..ab9ed47b85 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -300,7 +300,7 @@ Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes. - [param image]'s size must be lower than 256×256. + [param image]'s size must be lower than or equal to 256×256. To avoid rendering issues, sizes lower than or equal to 128×128 are recommended. [param hotspot] must be within [param image]'s size. [b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed. [b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or [b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] compression mode can't be used for custom cursors. -- cgit v1.2.3