From f49c69a1e77c6c6ec26c1756ceebfc7d7bed1984 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 3 May 2023 21:20:38 -0500 Subject: Fix small mistake in docs, "antecedents" -> "ancestors" (cherry picked from commit 740b0713a2a641ee16997aba9fdb88e0b964d02b) --- doc/classes/CanvasItem.xml | 4 ++-- doc/classes/Node3D.xml | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'doc') diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index d410dcb25a..17114e823a 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -503,7 +503,7 @@ - Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]). + Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]). @@ -598,7 +598,7 @@ The rendering layer in which this [CanvasItem] is rendered by [Viewport] nodes. A [Viewport] will render a [CanvasItem] if it and all its parents share a layer with the [Viewport]'s canvas cull mask. - If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). + If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). [b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 581cb68c92..07ab6a8b49 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -105,7 +105,7 @@ - Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree. + Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree. @@ -315,7 +315,7 @@ Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account. - If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). + If [code]true[/code], this node is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). -- cgit v1.2.3