From efd55631e2f05141072c26129bdc75d65cd1c53c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 15 Jul 2019 20:42:47 +0200 Subject: doc: Sync classref with current source --- doc/classes/ARVRServer.xml | 2 +- doc/classes/AnimatedSprite.xml | 2 +- doc/classes/AnimatedSprite3D.xml | 2 +- doc/classes/AnimationTree.xml | 2 +- doc/classes/AtlasTexture.xml | 2 +- doc/classes/AudioStreamPlayer.xml | 2 +- doc/classes/AudioStreamPlayer2D.xml | 2 +- doc/classes/AudioStreamPlayer3D.xml | 2 +- doc/classes/AudioStreamRandomPitch.xml | 2 +- doc/classes/BakedLightmap.xml | 2 +- doc/classes/BaseButton.xml | 4 +- doc/classes/BitmapFont.xml | 2 +- doc/classes/Button.xml | 2 +- doc/classes/CPUParticles.xml | 54 +++++----- doc/classes/CPUParticles2D.xml | 54 +++++----- doc/classes/Camera.xml | 2 +- doc/classes/CanvasItem.xml | 2 +- doc/classes/CollisionShape.xml | 2 +- doc/classes/CollisionShape2D.xml | 2 +- doc/classes/Control.xml | 2 +- doc/classes/CurveTexture.xml | 2 +- doc/classes/DynamicFont.xml | 2 +- doc/classes/Environment.xml | 4 +- doc/classes/GIProbe.xml | 2 +- doc/classes/GeometryInstance.xml | 2 +- doc/classes/GradientTexture.xml | 2 +- doc/classes/Image.xml | 8 +- doc/classes/KinematicCollision.xml | 6 +- doc/classes/KinematicCollision2D.xml | 6 +- doc/classes/Light2D.xml | 2 +- doc/classes/LightOccluder2D.xml | 2 +- doc/classes/Line2D.xml | 6 +- doc/classes/Material.xml | 2 +- doc/classes/MeshInstance.xml | 2 +- doc/classes/MeshInstance2D.xml | 6 +- doc/classes/MeshTexture.xml | 4 +- doc/classes/MultiMesh.xml | 2 +- doc/classes/MultiMeshInstance.xml | 2 +- doc/classes/MultiMeshInstance2D.xml | 6 +- doc/classes/NavigationMeshInstance.xml | 2 +- doc/classes/NavigationPolygonInstance.xml | 2 +- doc/classes/NinePatchRect.xml | 2 +- doc/classes/PackedScene.xml | 12 +-- doc/classes/PanoramaSky.xml | 2 +- doc/classes/Particles.xml | 4 +- doc/classes/Particles2D.xml | 6 +- doc/classes/ParticlesMaterial.xml | 26 ++--- doc/classes/Path.xml | 6 +- doc/classes/Path2D.xml | 5 +- doc/classes/Physics2DTestMotionResult.xml | 2 +- doc/classes/Polygon2D.xml | 2 +- doc/classes/PrimitiveMesh.xml | 2 +- doc/classes/ProjectSettings.xml | 113 +++++---------------- doc/classes/ProxyTexture.xml | 2 +- doc/classes/RigidBody.xml | 2 +- doc/classes/RigidBody2D.xml | 2 +- doc/classes/ShaderMaterial.xml | 2 +- doc/classes/ShortCut.xml | 2 +- doc/classes/SpatialMaterial.xml | 6 +- doc/classes/SpringArm.xml | 2 +- doc/classes/Sprite.xml | 4 +- doc/classes/Sprite3D.xml | 2 +- doc/classes/StaticBody.xml | 2 +- doc/classes/StaticBody2D.xml | 2 +- doc/classes/StyleBoxTexture.xml | 4 +- doc/classes/TextureButton.xml | 12 +-- doc/classes/TextureLayered.xml | 9 +- doc/classes/TextureProgress.xml | 6 +- doc/classes/TextureRect.xml | 2 +- doc/classes/Theme.xml | 2 +- doc/classes/TileMap.xml | 2 +- doc/classes/TouchScreenButton.xml | 8 +- doc/classes/VideoPlayer.xml | 2 +- doc/classes/Viewport.xml | 2 +- doc/classes/VisualShaderNodeCompare.xml | 45 ++++++++ doc/classes/VisualShaderNodeCubeMap.xml | 2 +- doc/classes/VisualShaderNodeIs.xml | 21 ++++ doc/classes/VisualShaderNodeTexture.xml | 2 +- .../VisualShaderNodeTextureUniformTriplanar.xml | 13 +++ doc/classes/World.xml | 4 +- doc/classes/WorldEnvironment.xml | 2 +- 81 files changed, 277 insertions(+), 289 deletions(-) create mode 100644 doc/classes/VisualShaderNodeCompare.xml create mode 100644 doc/classes/VisualShaderNodeIs.xml create mode 100644 doc/classes/VisualShaderNodeTextureUniformTriplanar.xml (limited to 'doc') diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index af1a1b0fff..b71a18858f 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -107,7 +107,7 @@ - + Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter. diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 72d1fa4881..10ee4222c8 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -51,7 +51,7 @@ The displayed animation frame's index. - + The [SpriteFrames] resource containing the animation(s). diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index ff7d2fb9eb..eac5822d53 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -40,7 +40,7 @@ The displayed animation frame's index. - + The [SpriteFrames] resource containing the animation(s). diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 70c1b783df..d1c24e466d 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -43,7 +43,7 @@ - + diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 1363287dc1..5b0a06a7fb 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -12,7 +12,7 @@ - + The texture that contains the atlas. Can be any [Texture] subtype. diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 92f3a9bd73..4bc29335ff 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -65,7 +65,7 @@ If [code]true[/code], audio is playing. - + The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 362a096810..4734aff770 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -71,7 +71,7 @@ If [code]true[/code], audio is playing. - + The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index d722f2164d..a73f96d082 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -95,7 +95,7 @@ If [code]true[/code], audio is playing. - + The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 9c73a64537..a2ee314d92 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -11,7 +11,7 @@ - + The current [AudioStream]. diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index c64a2f76f9..4a1381295f 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -60,7 +60,7 @@ The location where lightmaps will be saved. - + The calculated light data. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f306adced2..9d1c80d3be 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -54,7 +54,7 @@ Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). - + [ButtonGroup] associated to the button. @@ -63,7 +63,7 @@ If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). - + [ShortCut] associated to the button. diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index 5ec4947f46..16a28978d5 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -110,7 +110,7 @@ If [code]true[/code], distance field hint is enabled. - + The fallback font. diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index f92cf8fabc..adf826c26b 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -20,7 +20,7 @@ Flat buttons don't display decoration. - + Button's icon, if text is present the icon will be placed before the text. diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index b336d70dcd..e68b0feb2d 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -106,7 +106,7 @@ Initial rotation applied to each particle, in degrees. - + Each particle's rotation will be animated along this [Curve]. @@ -115,7 +115,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - + Each particle's angular velocity will vary along this [Curve]. @@ -124,7 +124,7 @@ Particle animation offset. - + Each particle's animation offset will vary along this [Curve]. @@ -133,7 +133,7 @@ Particle animation speed. - + Each particle's animation speed will vary along this [Curve]. @@ -142,13 +142,13 @@ Unused for 3D particles. - + Unused for 3D particles. The rate at which particles lose velocity. - + Damping will vary along this [Curve]. @@ -205,7 +205,7 @@ Initial hue variation applied to each particle. - + Each particle's hue will vary along this [Curve]. @@ -226,7 +226,7 @@ Linear acceleration applied to each particle in the direction of motion. - + Each particle's linear acceleration will vary along this [Curve]. @@ -235,7 +235,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - + The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. @@ -257,7 +257,7 @@ Radial acceleration applied to each particle. Makes particle accelerate away from origin. - + Each particle's radial acceleration will vary along this [Curve]. @@ -269,7 +269,7 @@ Initial scale applied to each particle. - + Each particle's scale will vary along this [Curve]. @@ -284,7 +284,7 @@ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. - + Each particle's tangential acceleration will vary along this [Curve]. @@ -302,52 +302,52 @@ Particles are drawn in order of depth. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. Represents the size of the [enum Parameter] enum. - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. - Use with [method set_flag] to set [member flag_rotate_y]. + Use with [method set_particle_flag] to set [member flag_rotate_y]. - Use with [method set_flag] to set [member flag_disable_z]. + Use with [method set_particle_flag] to set [member flag_disable_z]. Represents the size of the [enum Flags] enum. diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index e0da02cee0..c8dbffb4cb 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -107,7 +107,7 @@ Initial rotation applied to each particle, in degrees. - + Each particle's rotation will be animated along this [Curve]. @@ -116,7 +116,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - + Each particle's angular velocity will vary along this [Curve]. @@ -125,7 +125,7 @@ Particle animation offset. - + Each particle's animation offset will vary along this [Curve]. @@ -134,7 +134,7 @@ Particle animation speed. - + Each particle's animation speed will vary along this [Curve]. @@ -143,13 +143,13 @@ Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. - + Each particle's color will vary along this [Gradient]. The rate at which particles lose velocity. - + Damping will vary along this [Curve]. @@ -199,7 +199,7 @@ Initial hue variation applied to each particle. - + Each particle's hue will vary along this [Curve]. @@ -220,7 +220,7 @@ Linear acceleration applied to each particle in the direction of motion. - + Each particle's linear acceleration will vary along this [Curve]. @@ -229,7 +229,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - + Normal map to be used for the [member texture] property. @@ -238,7 +238,7 @@ Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. - + Each particle's orbital velocity will vary along this [Curve]. @@ -250,7 +250,7 @@ Radial acceleration applied to each particle. Makes particle accelerate away from origin. - + Each particle's radial acceleration will vary along this [Curve]. @@ -262,7 +262,7 @@ Initial scale applied to each particle. - + Each particle's scale will vary along this [Curve]. @@ -277,13 +277,13 @@ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. - + Each particle's tangential acceleration will vary along this [Curve]. Tangential acceleration randomness ratio. - + Particle texture. If [code]null[/code], particles will be squares. @@ -295,46 +295,46 @@ Particles are drawn in order of remaining lifetime. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. Represents the size of the [enum Parameter] enum. - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. Present for consistency with 3D particle nodes, not used in 2D. diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index c22413ae7e..d410800141 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -171,7 +171,7 @@ If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. - + The [Environment] to use for this camera. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 79e3676068..87b8f5c83d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -519,7 +519,7 @@ The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. - + The material applied to textures on this [CanvasItem]. diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index bbbc07e6d3..c34c0be839 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -31,7 +31,7 @@ A disabled collision shape has no effect in the world. - + The actual shape owned by this collision shape. diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index fa002bc881..5fd8826a98 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -20,7 +20,7 @@ - + The actual shape owned by this collision shape. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 8ca0bb0b9b..69fec750a2 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -788,7 +788,7 @@ Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. - + Changing this property replaces the current [Theme] resource this node and all its [Control] children use. diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index 666284138b..e8df560a4c 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -11,7 +11,7 @@ - + The [code]curve[/code] rendered onto the texture. diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index ac707d09bc..0820d4e1b6 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -92,7 +92,7 @@ Extra spacing at the top in pixels. - + The font data. diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 613c5b6563..cc3d5a1139 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -38,7 +38,7 @@ Global brightness value of the rendered scene (default value is 1). - + Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. @@ -89,7 +89,7 @@ Defines the mode of background. - + [Sky] resource defined as background. diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 6f672bd01a..a9192d1942 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -30,7 +30,7 @@ - + diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index 49c1ce480f..b108e1be7c 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -56,7 +56,7 @@ The GeometryInstance's min LOD margin. - + The material override for the whole geometry. If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh. diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index ef46491e02..3492b2e261 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -11,7 +11,7 @@ - + The [Gradient] that will be used to fill the texture. diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 65d5fbedc3..8cd69ba0da 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -469,13 +469,7 @@ - + Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants. diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 4ce28b25c9..44447c8fc8 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -12,7 +12,7 @@ - + The colliding body. @@ -21,7 +21,7 @@ The colliding body's metadata. See [Object]. - + The colliding body's shape. @@ -30,7 +30,7 @@ The colliding object's velocity. - + The moving object's colliding shape. diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 91cee3d05a..51c2277fb2 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -12,7 +12,7 @@ - + The colliding body. @@ -21,7 +21,7 @@ The colliding body's metadata. See [Object]. - + The colliding body's shape. @@ -30,7 +30,7 @@ The colliding object's velocity. - + The moving object's colliding shape. diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 88ad371983..f61be5a5af 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -70,7 +70,7 @@ The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. - + [Texture] used for the Light2D's appearance. diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index 55978aa0a1..c7d52e6ef4 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -15,7 +15,7 @@ The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). - + The [OccluderPolygon2D] used to compute the shadow. diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 106c736147..3cb04b8b89 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -75,7 +75,7 @@ Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. - + The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. @@ -90,7 +90,7 @@ The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]. - + The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. @@ -99,7 +99,7 @@ The line's width. - + The line's width varies with the curve. The original width is simply multiply by the value of the Curve. diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 80d8b674f3..f584c5207a 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index e7dbb8e017..c577635c98 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -59,7 +59,7 @@ - + The [Mesh] resource for the instance. diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index a44b009fb6..4b38b9aa96 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -12,13 +12,13 @@ - + The [Mesh] that will be drawn by the [MeshInstance2D]. - + The normal map that will be used if using the default [CanvasItemMaterial]. - + The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index 4ec8268cc5..f8e02d1851 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -11,13 +11,13 @@ - + Sets the base texture that the Mesh will use to draw. Sets the size of the image, needed for reference. - + Sets the mesh used to draw. It must be a mesh using 2D vertices. diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 295f23a92c..8a72aa155b 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -123,7 +123,7 @@ Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. - + Mesh to be drawn. diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 5e8cb83a39..16f16fdc8b 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -14,7 +14,7 @@ - + The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 28cee1aeba..8509986c3c 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -12,13 +12,13 @@ - + The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. - + The normal map that will be used if using the default [CanvasItemMaterial]. - + The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml index a6266aac0a..2f9cc58aea 100644 --- a/doc/classes/NavigationMeshInstance.xml +++ b/doc/classes/NavigationMeshInstance.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml index 26cc7fbf31..83f3386af6 100644 --- a/doc/classes/NavigationPolygonInstance.xml +++ b/doc/classes/NavigationPolygonInstance.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index c50c1b6079..f191b08d96 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -53,7 +53,7 @@ Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. - + The node's texture resource. diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index f01ef78c02..0400f2704b 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -65,17 +65,7 @@ - + A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index 93a8bc6166..96aefc0623 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -11,7 +11,7 @@ - + [Texture] to be applied to the PanoramaSky. diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 3b9a0554e8..fb74c5a3d4 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -51,7 +51,7 @@ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. - + [Mesh] that is drawn for the first draw pass. @@ -90,7 +90,7 @@ Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. - + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 52b0c846ca..7c7b42ce88 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -51,7 +51,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - + Normal map to be used for the [member texture] property. @@ -60,7 +60,7 @@ Particle system starts as if it had already run for this many seconds. - + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. @@ -69,7 +69,7 @@ Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. - + Particle texture. If [code]null[/code], particles will be squares. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 9e37cc2ccb..64751cdf76 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -89,7 +89,7 @@ Initial rotation applied to each particle, in degrees. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. - + Each particle's rotation will be animated along this [CurveTexture]. @@ -99,7 +99,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. - + Each particle's angular velocity will vary along this [CurveTexture]. @@ -108,7 +108,7 @@ Particle animation offset. - + Each particle's animation offset will vary along this [CurveTexture]. @@ -117,7 +117,7 @@ Particle animation speed. - + Each particle's animation speed will vary along this [CurveTexture]. @@ -126,13 +126,13 @@ Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. - + Each particle's color will vary along this [GradientTexture]. The rate at which particles lose velocity. - + Damping will vary along this [CurveTexture]. @@ -180,7 +180,7 @@ Initial hue variation applied to each particle. - + Each particle's hue will vary along this [CurveTexture]. @@ -198,7 +198,7 @@ Linear acceleration applied to each particle in the direction of motion. - + Each particle's linear acceleration will vary along this [CurveTexture]. @@ -217,7 +217,7 @@ Radial acceleration applied to each particle. Makes particle accelerate away from origin. - + Each particle's radial acceleration will vary along this [CurveTexture]. @@ -226,7 +226,7 @@ Initial scale applied to each particle. - + Each particle's scale will vary along this [CurveTexture]. @@ -238,19 +238,19 @@ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. - + Each particle's tangential acceleration will vary along this [CurveTexture]. Tangential acceleration randomness ratio. - + Trail particles' color will vary along this [GradientTexture]. Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). - + Trail particles' size will vary along this [CurveTexture]. diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 5c1100e670..12ae8fd3d5 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -12,11 +12,7 @@ - + A [Curve3D] describing the path. diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index 960cd5163d..b49a3d928d 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -12,10 +12,7 @@ - + A [Curve2D] describing the path. diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml index 410bffc0f0..752b50922d 100644 --- a/doc/classes/Physics2DTestMotionResult.xml +++ b/doc/classes/Physics2DTestMotionResult.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 6fc0d76d02..7c2aa468ab 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -104,7 +104,7 @@ - + The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 83d4dea5b1..b0e69bd089 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -24,7 +24,7 @@ If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. - + The current [Material] of the primitive mesh. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 22dae4fe71..7ab29e67ae 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -434,92 +434,31 @@ Timer for detecting idle in the editor (in seconds). - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. @@ -907,7 +846,7 @@ If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. - + diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index d403196022..a36f670c42 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 07eed6bb34..4378fc3ffe 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -182,7 +182,7 @@ The body mode. See [enum Mode] for possible values. - + If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 907a82d51d..f280dc81c2 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -168,7 +168,7 @@ The body's mode. See [enum Mode] for possible values. - + If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 01d9055569..ef355c4417 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -48,7 +48,7 @@ - + The [Shader] program used to render this material. diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 44a10ba598..4c5dc0e77b 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -35,7 +35,7 @@ - + The shortcut's [InputEvent]. Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent]. diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f739fed733..f684f09263 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -69,7 +69,7 @@ The material's base color. - + The strength of the anisotropy effect. @@ -190,7 +190,7 @@ General reflectivity amount. [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. - + @@ -275,7 +275,7 @@ Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic]. - + diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml index 16b4b846e4..438d96f2b3 100644 --- a/doc/classes/SpringArm.xml +++ b/doc/classes/SpringArm.xml @@ -41,7 +41,7 @@ - + diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index c14ae43f66..e5aea961f4 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -49,7 +49,7 @@ The number of columns in the sprite sheet. - + The normal map gives depth to the Sprite. @@ -64,7 +64,7 @@ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. - + [Texture] object to draw. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 78004c60ee..9a51302bf1 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -23,7 +23,7 @@ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. - + [Texture] object to draw. diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index 878d76a2e3..a9709d00df 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -27,7 +27,7 @@ The body's friction, from 0 (frictionless) to 1 (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. - + diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 4522a50557..4a7f71b667 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -26,7 +26,7 @@ The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. - + diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index f68d749d3b..d5efc80846 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -110,14 +110,14 @@ Modulates the color of the texture when this style box is drawn. - + The normal map to use when drawing this style box. Species a sub region of the texture to use. This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region. - + The texture to use when drawing this style box. diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index e3396a10c2..899ab8b875 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -18,22 +18,22 @@ Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. - + Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. - + Texture to display when the node is disabled. See [member BaseButton.disabled]. - + Texture to display when the node has mouse or keyboard focus. - + Texture to display when the mouse hovers the node. - + Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. - + Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index a9ad5c251d..232df8f59b 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -83,14 +83,7 @@ - + diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 3900b8bf45..4f8ea6438b 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -57,14 +57,14 @@ The height of the 9-patch's top row. - + [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. - + [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. - + [Texture] that draws under the progress bar. The bar's background. diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 8320d535ea..be46459b21 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -23,7 +23,7 @@ Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. - + The node's [Texture] resource. diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 9c2676a55a..e4db9243ef 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -335,7 +335,7 @@ - + The theme's default font. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 3f9c2e8647..efb7a0d900 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -306,7 +306,7 @@ The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). - + The assigned [TileSet]. diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index fd9f96a41e..fccfb4cd6d 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -21,19 +21,19 @@ The button's action. Actions can be handled with [InputEventAction]. - + The button's bitmask. - + The button's texture for the normal state. If [code]true[/code], pass-by presses are enabled. - + The button's texture for the pressed state. - + The button's shape. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 45341cee74..18a85d496f 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -64,7 +64,7 @@ If [code]true[/code], the video is paused. - + The current position of the stream, in seconds. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 9b24aa1a86..117c4835eb 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -295,7 +295,7 @@ The rendering mode of viewport. - + The custom [World] which can be used as 3D environment source. diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml new file mode 100644 index 0000000000..7edad5294d --- /dev/null +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 9a4cb5b17c..b695297f07 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml new file mode 100644 index 0000000000..8db64b7cde --- /dev/null +++ b/doc/classes/VisualShaderNodeIs.xml @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index b3b89eb29b..f3bade9303 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml new file mode 100644 index 0000000000..d4e142651e --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml @@ -0,0 +1,13 @@ + + + + + + + + + + + + + diff --git a/doc/classes/World.xml b/doc/classes/World.xml index adb3286c51..c8e6944b83 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -15,10 +15,10 @@ The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. - + The World's [Environment]. - + The World's fallback_environment will be used if the World's [Environment] fails or is missing. diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index a2a454d1b3..b4524bfea0 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -14,7 +14,7 @@ - + The [Environment] resource used by this [WorldEnvironment], defining the default properties. -- cgit v1.2.3