From ea56d18256c68e03b7d534a0b627e35786733d0f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 24 Apr 2019 07:49:38 +0200 Subject: doc: Sync classref with current source --- doc/classes/EditorInspectorPlugin.xml | 14 +++++++------- doc/classes/EditorProperty.xml | 4 ++-- doc/classes/MeshTexture.xml | 10 +++++----- 3 files changed, 14 insertions(+), 14 deletions(-) (limited to 'doc') diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml index dd60c479c6..f2dcd2177c 100644 --- a/doc/classes/EditorInspectorPlugin.xml +++ b/doc/classes/EditorInspectorPlugin.xml @@ -4,13 +4,13 @@ Plugin for adding custom property editors on inspector. - This plugins allows adding custom property editors to [EditorInspector]. - Plugins are registered via [method EditorPlugin.add_inspector_plugin]. - When an object is edited, the [method can_handle] function is called and must return true if the object type is supported. - If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class. - Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too. - Finally [method parse_end] will be called. - On each of these calls, the "add" functions can be called. + This plugins allows adding custom property editors to [EditorInspector]. + Plugins are registered via [method EditorPlugin.add_inspector_plugin]. + When an object is edited, the [method can_handle] function is called and must return true if the object type is supported. + If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class. + Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too. + Finally [method parse_end] will be called. + On each of these calls, the "add" functions can be called. diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index e187b8156b..735c270279 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -15,7 +15,7 @@ - If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed. + If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed. @@ -60,7 +60,7 @@ - Add controls with this function if you want them on the bottom (below the label). + Add controls with this function if you want them on the bottom (below the label). diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index 915e5f07cc..d305cca482 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -1,10 +1,10 @@ - Simple texture that uses a mesh to draw itself. + Simple texture that uses a mesh to draw itself. - Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. + Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. @@ -12,13 +12,13 @@ - Set the base texture that the Mesh will use to draw. + Set the base texture that the Mesh will use to draw. - Set the size of the image, needed for reference. + Set the size of the image, needed for reference. - Set the mesh used to draw. It must be a mesh using 2D vertices. + Set the mesh used to draw. It must be a mesh using 2D vertices. -- cgit v1.2.3