From eba7265a1cc43c0c8c0c4f31fb0d91848717bfa9 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Thu, 26 Aug 2021 01:44:01 +0800 Subject: Fix misspelled "overriden" In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. --- doc/classes/SkeletonModification3DJiggle.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'doc') diff --git a/doc/classes/SkeletonModification3DJiggle.xml b/doc/classes/SkeletonModification3DJiggle.xml index e48e382cd4..6cc1c0b266 100644 --- a/doc/classes/SkeletonModification3DJiggle.xml +++ b/doc/classes/SkeletonModification3DJiggle.xml @@ -175,19 +175,19 @@ - The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied. + The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied. - The default amount of gravity applied to the Jiggle joints, if they are not overriden. + The default amount of gravity applied to the Jiggle joints, if they are not overridden. The amount of Jiggle joints in the Jiggle modification. - The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting. + The default amount of mass assigned to the Jiggle joints, if they are not overridden. Higher values lead to faster movements and more overshooting. - The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position. + The default amount of stiffness assigned to the Jiggle joints, if they are not overridden. Higher values act more like springs, quickly moving into the correct position. The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to. -- cgit v1.2.3