From 160d10dc7b09437d77d46517bc69fd8f0ff6eb73 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 7 Aug 2022 22:45:05 +0200 Subject: Decrease default AudioStreamPlayer2D/3D panning strength The default panning strength is now more in line with how other engines play positional sound. --- doc/classes/ProjectSettings.xml | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'doc') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a6c18bbe2f..1c1c1eb84f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -310,11 +310,13 @@ Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices. - - The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength]. + + The base strength of the panning effect for all [AudioStreamPlayer2D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener. + The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones. - - The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. + + The base strength of the panning effect for all [AudioStreamPlayer3D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener. + The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. -- cgit v1.2.3