From ce1fcfcff9d5056127deb8da70f8823be1654e1f Mon Sep 17 00:00:00 2001 From: GTcreyon <67928545+GTcreyon@users.noreply.github.com> Date: Sat, 23 Apr 2022 12:15:14 +0100 Subject: Changed "pair" to "triplet" in Vector3 definition --- doc/classes/Vector3.xml | 2 +- doc/classes/Vector3i.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1653b66003..18204943fd 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -4,7 +4,7 @@ Vector used for 3D math using floating point coordinates. - 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. It uses floating-point coordinates. See [Vector3i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 4c7f3badc5..a4c91a9299 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -4,7 +4,7 @@ Vector used for 3D math using integer coordinates. - 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. -- cgit v1.2.3