From ce1fcfcff9d5056127deb8da70f8823be1654e1f Mon Sep 17 00:00:00 2001
From: GTcreyon <67928545+GTcreyon@users.noreply.github.com>
Date: Sat, 23 Apr 2022 12:15:14 +0100
Subject: Changed "pair" to "triplet" in Vector3 definition
---
doc/classes/Vector3.xml | 2 +-
doc/classes/Vector3i.xml | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
(limited to 'doc')
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 1653b66003..18204943fd 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -4,7 +4,7 @@
Vector used for 3D math using floating point coordinates.
- 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
+ 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
It uses floating-point coordinates. See [Vector3i] for its integer counterpart.
[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code].
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 4c7f3badc5..a4c91a9299 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -4,7 +4,7 @@
Vector used for 3D math using integer coordinates.
- 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
+ 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
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