From c79be979d47daae613d1b1bbc732a30a74f56543 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 7 Dec 2014 02:04:20 -0300 Subject: Batch of Bugfixes -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! --- doc/base/classes.xml | 199 ++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 151 insertions(+), 48 deletions(-) (limited to 'doc') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 2c49926d66..35de0106b5 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -3281,6 +3281,12 @@ + + + + + + @@ -3418,6 +3424,12 @@ + + + + + + @@ -4828,6 +4840,10 @@ + + + + @@ -11647,6 +11663,14 @@ + + + + + + + + @@ -15474,14 +15498,12 @@ Finally, when a node is freed, it will free all its children nodes too. - + - Called when entered the scene. - + - Called when being removed from the scene. @@ -15634,11 +15656,10 @@ - + - Return wether the node is inside a scene tree (a tree where the topmost node is a [RootNode]) @@ -15882,11 +15903,10 @@ - - + + - Get the current SceneMainLoop. Only returned if the node is inside the scene, else returns null. @@ -15917,28 +15937,24 @@ - + - Emitted when the node enters the scene. + Emitted when the node is renamed. - + - Emitted when the node is renamed. - + - Emitted when the node exits the scene. - - Notification received when the node enters the Scene Tree and gains access to the [RootNode]. Note that children nodes will not have received the notification at that time yet. + - - Notification received when the node exits the Scene Tree and loses access to the [RootNode]. Note that parent nodes will not have received the notification at that time yet. + @@ -16554,6 +16570,10 @@ + + + + @@ -17334,7 +17354,7 @@ - + @@ -17368,6 +17388,70 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Provides an opaque background for [Control] children. @@ -18039,6 +18123,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + @@ -18173,7 +18281,7 @@ - + @@ -19534,7 +19642,7 @@ - + @@ -20994,7 +21102,7 @@ - + @@ -24091,6 +24199,12 @@ + + + + + + @@ -24364,6 +24478,12 @@ Return true if the body has the ability to fall asleep when not moving. See [set_can_sleep]. + + + + + + @@ -25275,13 +25395,10 @@ - + - Scene-Based implementation of the MainLoop. - Scene implementation of the MainLoop. All scenes edited using the editor are loaded with this main loop, which provides the base for the scene system.[br] - All group operations (get nodes, call, etc) is performed here. All nodes in a group can be called a specific functions, set a property or notified. This happens in scene-order. @@ -25292,7 +25409,6 @@ - Call a notification in all the nodes belonging to a given group. See GROUP_CALL_* enum for options. @@ -25305,7 +25421,6 @@ - Set a property in all the nodes belonging to a given group. See GROUP_CALL_* enum for options. @@ -25314,7 +25429,6 @@ - Get all the nods belonging to a given group. @@ -25327,21 +25441,18 @@ - Set to true if the application will quit automatically when quit is requested (Alt-f4 or ctrl-c). - Set to true to tell nodes and the scene that it is being edited. This is used by editors, not release. - Return true if the scene is being run inside an editor. @@ -25360,19 +25471,16 @@ - Set pause. The built-in pause system is very basic and only meant to avoid processing nodes not allowed to work in pause mode. - Return true if the scene is paused. - Handle a current input event (avoid further processing of it). @@ -25385,12 +25493,10 @@ - Return the frame index (how many frames were drawn). - Quit the application. @@ -25407,7 +25513,6 @@ - Queue an object for deletion next time the loop goes idle. @@ -25428,41 +25533,33 @@ - Call a function for all the nodes in a given group. - Emitted when the screen changes size. - Emitted when a node is removed from the scene. - Emitted when the scene tree changed (nodes added/removed/moved/etc) - Regular group call flag (no flags). - Call a group in inverse-scene order. - Call a group immediately (usually calls are delivered on idle). - Call a group only once, even if call is performed many times. @@ -32543,7 +32640,7 @@ - + @@ -32601,6 +32698,12 @@ + + + + + + -- cgit v1.2.3