From c66b2651a62568b68e0e0540a1f260652cb5ffdb Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 9 Jun 2021 12:09:31 -0300 Subject: Refactor CommandQueueMT * RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable. --- doc/classes/ProjectSettings.xml | 2 -- 1 file changed, 2 deletions(-) (limited to 'doc') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b74a1f848b..efd4793b4c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1139,8 +1139,6 @@ Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9". - - Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here. -- cgit v1.2.3