From c64c45ccafd886f4dab5f09f629b064096e206f3 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 10 May 2020 18:56:54 +0200 Subject: Rename various TileMap methods/properties for clarity and consistency The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814. --- doc/classes/TileMap.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'doc') diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index bfe6983f06..9df2b656f4 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -80,13 +80,13 @@ Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]). - + - + - Returns an array of all cells with the given tile [code]id[/code]. + Returns an array of all cells with the given tile [code]index[/code]. @@ -273,7 +273,7 @@ Position for tile origin. See [enum TileOrigin] for possible values. - + If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. -- cgit v1.2.3