From b9cfc74f292484a30ebb57c16f1a6a05a97a5134 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 6 Feb 2022 15:01:25 +0100 Subject: Decrease the default number of SDFGI cascades to 4 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This improves rendering performance noticeably, especially when the camera moves fast. On a medium-sized test scene on a GTX 1080 in 2560×1440, going from 6 to cascades saves 0.5 ms of frame time while looking visually identical (as most of the scene fits within the 4 cascades). --- doc/classes/Environment.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index c8c0494378..1517aa2a2b 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -175,7 +175,7 @@ - + The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance. @@ -185,7 +185,7 @@ - + -- cgit v1.2.3