From b9aa13e5917b45a540e92e50b81f7bc923e493d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 29 Jun 2019 15:24:23 +0200 Subject: doc: Remove hardcoded default values from descriptions They are now generated automatically by doctool. --- doc/classes/AcceptDialog.xml | 4 +-- doc/classes/AnimatedSprite.xml | 6 ++-- doc/classes/AnimatedTexture.xml | 4 +-- doc/classes/Animation.xml | 2 +- doc/classes/AnimationPlayer.xml | 16 +++++----- doc/classes/AnimationTreePlayer.xml | 6 ++-- doc/classes/Area.xml | 10 +++--- doc/classes/Area2D.xml | 10 +++--- doc/classes/ArrayMesh.xml | 2 +- doc/classes/AudioEffectAmplify.xml | 2 +- doc/classes/AudioEffectCompressor.xml | 10 +++--- doc/classes/AudioEffectDelay.xml | 26 ++++++++-------- doc/classes/AudioEffectDistortion.xml | 10 +++--- doc/classes/AudioEffectLimiter.xml | 6 ++-- doc/classes/AudioEffectPhaser.xml | 8 ++--- doc/classes/AudioEffectReverb.xml | 16 +++++----- doc/classes/AudioStreamPlayer.xml | 2 +- doc/classes/AudioStreamPlayer2D.xml | 2 +- doc/classes/AudioStreamPlayer3D.xml | 2 +- doc/classes/AudioStreamSample.xml | 2 +- doc/classes/BakedLightmap.xml | 4 +-- doc/classes/BaseButton.xml | 2 +- doc/classes/CPUParticles.xml | 52 ++++++++++++++++---------------- doc/classes/CPUParticles2D.xml | 48 ++++++++++++++--------------- doc/classes/Camera.xml | 4 +-- doc/classes/Camera2D.xml | 20 ++++++------ doc/classes/CanvasItem.xml | 16 +++++----- doc/classes/CanvasLayer.xml | 2 +- doc/classes/CapsuleMesh.xml | 8 ++--- doc/classes/CenterContainer.xml | 2 +- doc/classes/CollisionObject.xml | 4 +-- doc/classes/CollisionPolygon2D.xml | 2 +- doc/classes/ColorPickerButton.xml | 2 +- doc/classes/ConeTwistJoint.xml | 4 +-- doc/classes/Control.xml | 8 ++--- doc/classes/CubeMesh.xml | 8 ++--- doc/classes/Curve.xml | 4 +-- doc/classes/CylinderMesh.xml | 10 +++--- doc/classes/DampedSpringJoint2D.xml | 8 ++--- doc/classes/DirectionalLight.xml | 4 +-- doc/classes/EditorImportPlugin.xml | 2 +- doc/classes/EditorSpatialGizmoPlugin.xml | 2 +- doc/classes/Engine.xml | 2 +- doc/classes/GrooveJoint2D.xml | 4 +-- doc/classes/Input.xml | 2 +- doc/classes/ItemList.xml | 8 ++--- doc/classes/Joint2D.xml | 4 +-- doc/classes/Label.xml | 2 +- doc/classes/Light.xml | 6 ++-- doc/classes/Light2D.xml | 18 +++++------ doc/classes/Line2D.xml | 6 ++-- doc/classes/NetworkedMultiplayerPeer.xml | 4 +-- doc/classes/NinePatchRect.xml | 4 +-- doc/classes/Object.xml | 6 ++-- doc/classes/OccluderPolygon2D.xml | 4 +-- doc/classes/ParallaxLayer.xml | 2 +- doc/classes/Particles.xml | 18 +++++------ doc/classes/Particles2D.xml | 18 +++++------ doc/classes/ParticlesMaterial.xml | 34 ++++++++++----------- doc/classes/PathFollow2D.xml | 2 +- doc/classes/PhysicsBody.xml | 2 -- doc/classes/PhysicsBody2D.xml | 2 -- doc/classes/PhysicsMaterial.xml | 4 +-- doc/classes/PhysicsServer.xml | 2 +- doc/classes/PlaneMesh.xml | 6 ++-- doc/classes/Polygon2D.xml | 6 ++-- doc/classes/PopupMenu.xml | 4 +-- doc/classes/PrimitiveMesh.xml | 2 +- doc/classes/PrismMesh.xml | 10 +++--- doc/classes/ProgressBar.xml | 2 +- doc/classes/QuadMesh.xml | 2 +- doc/classes/Quat.xml | 8 ++--- doc/classes/Range.xml | 10 +++--- doc/classes/RayCast.xml | 8 ++--- doc/classes/RayCast2D.xml | 8 ++--- doc/classes/RayShape.xml | 2 +- doc/classes/RayShape2D.xml | 2 +- doc/classes/RemoteTransform.xml | 8 ++--- doc/classes/RemoteTransform2D.xml | 8 ++--- doc/classes/RichTextLabel.xml | 10 +++--- doc/classes/RigidBody.xml | 4 +-- doc/classes/RigidBody2D.xml | 22 +++++++------- doc/classes/SceneTree.xml | 4 +-- doc/classes/Sky.xml | 2 +- doc/classes/Spatial.xml | 2 +- doc/classes/SpatialMaterial.xml | 32 ++++++++++---------- doc/classes/SphereMesh.xml | 10 +++--- doc/classes/Sprite.xml | 8 ++--- doc/classes/Sprite3D.xml | 2 +- doc/classes/SpriteBase3D.xml | 12 ++++---- doc/classes/TabContainer.xml | 2 +- doc/classes/TextEdit.xml | 6 ++-- doc/classes/Texture.xml | 2 +- doc/classes/TextureButton.xml | 2 +- doc/classes/TextureProgress.xml | 2 +- doc/classes/TextureRect.xml | 6 ++-- doc/classes/TileMap.xml | 16 +++++----- doc/classes/Timer.xml | 4 +-- doc/classes/Tween.xml | 2 +- doc/classes/VideoPlayer.xml | 4 +-- doc/classes/Viewport.xml | 42 +++++++++++++------------- doc/classes/ViewportContainer.xml | 2 +- doc/classes/VisualServer.xml | 2 +- doc/classes/WindowDialog.xml | 2 +- doc/classes/YSort.xml | 2 +- 105 files changed, 401 insertions(+), 405 deletions(-) (limited to 'doc') diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index c1b61ce85e..980adb4fca 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -20,7 +20,7 @@ Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed. - If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons. Default value: [code]false[/code]. + If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons. @@ -61,7 +61,7 @@ Sets autowrapping for the text in the dialog. - If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code]. + If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. [b]Note:[/b] Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK. diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 9b5186cf3e..72d1fa4881 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -40,13 +40,13 @@ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. - If [code]true[/code], texture will be centered. Default value: [code]true[/code]. + If [code]true[/code], texture will be centered. - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. The displayed animation frame's index. diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index a21f3f5f2c..7e32db1bb8 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -62,11 +62,11 @@ - Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). Default value: 4. + Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds. - Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. Default value: 1. + Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index b7423287c6..bc64cfbb19 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -336,7 +336,7 @@ - Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. Default value: [code]true[/code]. + Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. New tracks wrap the interpolation loop by default. diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index a69818f2fb..5a2ce1b574 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -227,10 +227,10 @@ If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]. - The name of the animation to play when the scene loads. Default value: [code]""[/code]. + The name of the animation to play when the scene loads. - The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code]. + The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. The length (in seconds) of the currently being played animation. @@ -239,22 +239,22 @@ The position (in seconds) of the currently playing animation. - The call mode to use for Call Method tracks. Default value: [constant ANIMATION_METHOD_CALL_DEFERRED]. + The call mode to use for Call Method tracks. - If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code]. + If [code]true[/code], updates animations in response to process-related notifications. - The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code]. + The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. - The process notification in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE]. + The process notification in which to update animations. - The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. Default value: [code]1[/code]. + The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. - The node from which node path references will travel. Default value: [code]".."[/code]. + The node from which node path references will travel. diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 105cfecc01..3b6003b478 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -605,10 +605,10 @@ - If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code]. + If [code]true[/code], the [AnimationTreePlayer] is able to play animations. - The node from which to relatively access other nodes. Default value: [code]".."[/code]. + The node from which to relatively access other nodes. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at. @@ -616,7 +616,7 @@ Once set, Animation nodes can be added to the AnimationTreePlayer. - The thread in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE]. + The thread in which to update animations. diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index f53baf4dd6..6bd1382488 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -93,7 +93,7 @@ The name of the area's audio bus. - If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + If [code]true[/code], the area's audio bus overrides the default audio bus. The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. @@ -108,7 +108,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. - If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. @@ -117,13 +117,13 @@ The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). - If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. + If [code]true[/code], other monitoring areas can detect this area. - If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + If [code]true[/code], the area detects bodies or areas entering and exiting it. - The area's priority. Higher priority areas are processed first. Default value: 0. + The area's priority. Higher priority areas are processed first. The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index e13d42e138..e1cb9056da 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -93,7 +93,7 @@ The name of the area's audio bus. - If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + If [code]true[/code], the area's audio bus overrides the default audio bus. The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. @@ -108,7 +108,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. - If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. @@ -117,13 +117,13 @@ The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). - If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. + If [code]true[/code], other monitoring areas can detect this area. - If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + If [code]true[/code], the area detects bodies or areas entering and exiting it. - The area's priority. Higher priority areas are processed first. Default value: 0. + The area's priority. Higher priority areas are processed first. Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values. diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index de6cc18fb9..9f32691e57 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -187,7 +187,7 @@ - Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices. + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. diff --git a/doc/classes/AudioEffectAmplify.xml b/doc/classes/AudioEffectAmplify.xml index 30b6faba92..3003238eb9 100644 --- a/doc/classes/AudioEffectAmplify.xml +++ b/doc/classes/AudioEffectAmplify.xml @@ -13,7 +13,7 @@ - Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. Default value: [code]0[/code]. + Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml index 8d4ffd3591..6834804ea7 100644 --- a/doc/classes/AudioEffectCompressor.xml +++ b/doc/classes/AudioEffectCompressor.xml @@ -18,25 +18,25 @@ - Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000. Default value: [code]20us[/code]. + Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000. Gain applied to the output signal. - Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet). Default value: [code]1[/code]. + Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet). - Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48. Default value: [code]4[/code]. + Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48. - Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000. Default value: [code]250ms[/code]. + Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000. Reduce the sound level using another audio bus for threshold detection. - The level above which compression is applied to the audio. Value can range from -60 to 0. Default value: [code]0[/code]. + The level above which compression is applied to the audio. Value can range from -60 to 0. diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml index b580e59edc..aea6ead983 100644 --- a/doc/classes/AudioEffectDelay.xml +++ b/doc/classes/AudioEffectDelay.xml @@ -13,43 +13,43 @@ - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code]. + Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. - If [code]true[/code], feedback is enabled. Default value: [code]false[/code]. + If [code]true[/code], feedback is enabled. - Feedback delay time in milliseconds. Default value: [code]340[/code]. + Feedback delay time in milliseconds. - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code]. + Sound level for [code]tap1[/code]. - Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. Default value: [code]16000[/code]. + Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. - If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code]. + If [code]true[/code], [code]tap1[/code] will be enabled. - [code]tap1[/code] delay time in milliseconds. Default value: [code]250ms[/code]. + [code]tap1[/code] delay time in milliseconds. - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code]. + Sound level for [code]tap1[/code]. - Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code]. + Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). - If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code]. + If [code]true[/code], [code]tap2[/code] will be enabled. - [b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code]. + [b]Tap2[/b] delay time in milliseconds. - Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code]. + Sound level for [code]tap2[/code]. - Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code]. + Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml index 3db08384d8..0ee7d73f88 100644 --- a/doc/classes/AudioEffectDistortion.xml +++ b/doc/classes/AudioEffectDistortion.xml @@ -14,19 +14,19 @@ - Distortion power. Value can range from 0 to 1. Default value: [code]0[/code]. + Distortion power. Value can range from 0 to 1. - High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000. Default value: [code]16000[/code]. + High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000. - Distortion type. Default value: [constant MODE_CLIP]. + Distortion type. - Increases or decreases the volume after the effect. Value can range from -80 to 24. Default value: [code]0[/code]. + Increases or decreases the volume after the effect. Value can range from -80 to 24. - Increases or decreases the volume before the effect. Value can range from -60 to 60. Default value: [code]0[/code]. + Increases or decreases the volume before the effect. Value can range from -60 to 60. diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml index bbc5944ab9..ee6252809a 100644 --- a/doc/classes/AudioEffectLimiter.xml +++ b/doc/classes/AudioEffectLimiter.xml @@ -13,15 +13,15 @@ - The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1. Default value: [code]-0.1dB[/code]. + The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1. - Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. Default value: [code]2dB[/code]. + Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. - Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0. Default value: [code]0dB[/code]. + Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0. diff --git a/doc/classes/AudioEffectPhaser.xml b/doc/classes/AudioEffectPhaser.xml index ae3faf9e2c..445f78dd73 100644 --- a/doc/classes/AudioEffectPhaser.xml +++ b/doc/classes/AudioEffectPhaser.xml @@ -13,16 +13,16 @@ - Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. Default value: [code]1[/code]. + Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. - Output percent of modified sound. Value can range from 0.1 to 0.9. Default value: [code]0.7[/code]. + Output percent of modified sound. Value can range from 0.1 to 0.9. - Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. Default value: [code]1600hz[/code]. + Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. - Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. Default value: [code]440hz[/code]. + Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range. diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 915ee3f7b2..a0664e727f 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -13,28 +13,28 @@ - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. + Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code]. + High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. - Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code]. + Output percent of predelay. Value can range from 0 to 1. - Time between the original signal and the early reflections of the reverb signal, in milliseconds. Default value: [code]150ms[/code]. + Time between the original signal and the early reflections of the reverb signal, in milliseconds. - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. + Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. + Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 205393d717..92f3a9bd73 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -51,7 +51,7 @@ - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Bus on which this audio is playing. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 01d6c0c914..362a096810 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -57,7 +57,7 @@ Dampens audio over distance with this as an exponent. - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Bus on which this audio is playing. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 093dee1382..d722f2164d 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -63,7 +63,7 @@ Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation. - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Bus on which this audio is playing. diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 8880ce4277..6d03301749 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -41,7 +41,7 @@ The sample rate for mixing this audio. - If [code]true[/code], audio is stereo. Default value: [code]false[/code]. + If [code]true[/code], audio is stereo. diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 84fd41f8c8..571a6fde80 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -29,7 +29,7 @@ - Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large. + Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large. @@ -37,7 +37,7 @@ The size of the affected area. - If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. Default value: [code]false[/code]. + If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. Lightmapping mode. See [enum BakeMode]. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 67225f0c7f..f306adced2 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -58,7 +58,7 @@ [ButtonGroup] associated to the button. - If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code]. + If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index f458806588..f5336643ab 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -38,7 +38,7 @@ Each particle's rotation will be animated along this [Curve]. - Rotation randomness ratio. Default value: [code]0[/code]. + Rotation randomness ratio. Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. @@ -47,7 +47,7 @@ Each particle's angular velocity will vary along this [Curve]. - Angular velocity randomness ratio. Default value: [code]0[/code]. + Angular velocity randomness ratio. Particle animation offset. @@ -56,7 +56,7 @@ Each particle's animation offset will vary along this [Curve]. - Animation offset randomness ratio. Default value: [code]0[/code]. + Animation offset randomness ratio. Particle animation speed. @@ -65,7 +65,7 @@ Each particle's animation speed will vary along this [Curve]. - Animation speed randomness ratio. Default value: [code]0[/code]. + Animation speed randomness ratio. Unused for 3D particles. @@ -80,10 +80,10 @@ Damping will vary along this [Curve]. - Damping randomness ratio. Default value: [code]0[/code]. + Damping randomness ratio. - Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX]. + Particle draw order. Uses [enum DrawOrder] values. The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]. @@ -95,16 +95,16 @@ - Particles will be emitted inside this region. See [enum EmissionShape] for possible values. Default value: [constant EMISSION_SHAPE_POINT]. + Particles will be emitted inside this region. See [enum EmissionShape] for possible values. The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]. - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + If [code]true[/code], particles are being emitted. - How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. @@ -113,19 +113,19 @@ Align Y axis of particle with the direction of its velocity. - If [code]true[/code], particles will not move on the z axis. Default value: [code]false[/code]. + If [code]true[/code], particles will not move on the z axis. If [code]true[/code], particles rotate around Y axis by [member angle]. - Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]. + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. - Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code]. + Gravity applied to every particle. Initial hue variation applied to each particle. @@ -134,16 +134,16 @@ Each particle's hue will vary along this [Curve]. - Hue variation randomness ratio. Default value: [code]0[/code]. + Hue variation randomness ratio. Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. - Initial velocity randomness ratio. Default value: [code]0[/code]. + Initial velocity randomness ratio. - Amount of time each particle will exist. Default value: [code]1[/code]. + Amount of time each particle will exist. Linear acceleration applied to each particle in the direction of motion. @@ -152,16 +152,16 @@ Each particle's linear acceleration will vary along this [Curve]. - Linear acceleration randomness ratio. Default value: [code]0[/code]. + Linear acceleration randomness ratio. - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. - If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second. @@ -171,7 +171,7 @@ Each particle's orbital velocity will vary along this [Curve]. - Orbital velocity randomness ratio. Default value: [code]0[/code]. + Orbital velocity randomness ratio. Particle system starts as if it had already run for this many seconds. @@ -183,10 +183,10 @@ Each particle's radial acceleration will vary along this [Curve]. - Radial acceleration randomness ratio. Default value: [code]0[/code]. + Radial acceleration randomness ratio. - Emission lifetime randomness ratio. Default value: [code]0[/code]. + Emission lifetime randomness ratio. Initial scale applied to each particle. @@ -195,13 +195,13 @@ Each particle's scale will vary along this [Curve]. - Scale randomness ratio. Default value: [code]0[/code]. + Scale randomness ratio. - Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. @@ -210,7 +210,7 @@ Each particle's tangential acceleration will vary along this [Curve]. - Tangential acceleration randomness ratio. Default value: [code]0[/code]. + Tangential acceleration randomness ratio. diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 1037f3f427..9c27d126c8 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -39,7 +39,7 @@ Each particle's rotation will be animated along this [Curve]. - Rotation randomness ratio. Default value: [code]0[/code]. + Rotation randomness ratio. Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. @@ -48,7 +48,7 @@ Each particle's angular velocity will vary along this [Curve]. - Angular velocity randomness ratio. Default value: [code]0[/code]. + Angular velocity randomness ratio. Particle animation offset. @@ -57,7 +57,7 @@ Each particle's animation offset will vary along this [Curve]. - Animation offset randomness ratio. Default value: [code]0[/code]. + Animation offset randomness ratio. Particle animation speed. @@ -66,7 +66,7 @@ Each particle's animation speed will vary along this [Curve]. - Animation speed randomness ratio. Default value: [code]0[/code]. + Animation speed randomness ratio. Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. @@ -81,10 +81,10 @@ Damping will vary along this [Curve]. - Damping randomness ratio. Default value: [code]0[/code]. + Damping randomness ratio. - Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX]. + Particle draw order. Uses [enum DrawOrder] values. @@ -96,16 +96,16 @@ The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]. - Particles will be emitted inside this region. See [enum EmissionShape] for possible values. Default value: [constant EMISSION_SHAPE_POINT]. + Particles will be emitted inside this region. See [enum EmissionShape] for possible values. The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]. - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + If [code]true[/code], particles are being emitted. - How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. @@ -116,10 +116,10 @@ - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]. + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. - Gravity applied to every particle. Default value: [code](0, 98)[/code]. + Gravity applied to every particle. Initial hue variation applied to each particle. @@ -128,16 +128,16 @@ Each particle's hue will vary along this [Curve]. - Hue variation randomness ratio. Default value: [code]0[/code]. + Hue variation randomness ratio. Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. - Initial velocity randomness ratio. Default value: [code]0[/code]. + Initial velocity randomness ratio. - Amount of time each particle will exist. Default value: [code]1[/code]. + Amount of time each particle will exist. Linear acceleration applied to each particle in the direction of motion. @@ -146,16 +146,16 @@ Each particle's linear acceleration will vary along this [Curve]. - Linear acceleration randomness ratio. Default value: [code]0[/code]. + Linear acceleration randomness ratio. - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Normal map to be used for the [member texture] property. - If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. @@ -164,7 +164,7 @@ Each particle's orbital velocity will vary along this [Curve]. - Orbital velocity randomness ratio. Default value: [code]0[/code]. + Orbital velocity randomness ratio. Particle system starts as if it had already run for this many seconds. @@ -176,10 +176,10 @@ Each particle's radial acceleration will vary along this [Curve]. - Radial acceleration randomness ratio. Default value: [code]0[/code]. + Radial acceleration randomness ratio. - Emission lifetime randomness ratio. Default value: [code]0[/code]. + Emission lifetime randomness ratio. Initial scale applied to each particle. @@ -188,13 +188,13 @@ Each particle's scale will vary along this [Curve]. - Scale randomness ratio. Default value: [code]0[/code]. + Scale randomness ratio. - Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. @@ -203,7 +203,7 @@ Each particle's tangential acceleration will vary along this [Curve]. - Tangential acceleration randomness ratio. Default value: [code]0[/code]. + Tangential acceleration randomness ratio. Particle texture. If [code]null[/code], particles will be squares. diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 33ae2d66d2..c22413ae7e 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -166,10 +166,10 @@ The culling mask that describes which 3D render layers are rendered by this camera. - If [code]true[/code], the ancestor [Viewport] is currently using this camera. Default value: [code]false[/code]. + If [code]true[/code], the ancestor [Viewport] is currently using this camera. - If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. Default value: [constant DOPPLER_TRACKING_DISABLED]. + If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. The [Environment] to use for this camera. diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 793b6e8596..8ae0346efb 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -75,7 +75,7 @@ Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. - If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code]. + If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. @@ -87,16 +87,16 @@ Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. - If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code]. + If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. - If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code]. + If [code]true[/code], draws the camera's drag margin rectangle in the editor. - If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code]. + If [code]true[/code], draws the camera's limits rectangle in the editor. - If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code]. + If [code]true[/code], draws the camera's screen rectangle in the editor. Bottom scroll limit in pixels. The camera stops moving when reaching this value. @@ -108,7 +108,7 @@ Right scroll limit in pixels. The camera stops moving when reaching this value. - If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code]. + If [code]true[/code], the camera smoothly stops when reaches its limits. Top scroll limit in pixels. The camera stops moving when reaching this value. @@ -117,18 +117,18 @@ The camera's offset, useful for looking around or camera shake animations. - The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code]. + The horizontal offset of the camera, relative to the drag margins. - The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code]. + The vertical offset of the camera, relative to the drag margins. - If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code]. + If [code]true[/code], the camera rotates with the target. - If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code]. + If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index e9c79146fc..881dbe0f68 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -512,28 +512,28 @@ - The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. Default value: [code]1[/code]. + The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. - The material applied to textures on this [CanvasItem]. Default value: [code]null[/code]. + The material applied to textures on this [CanvasItem]. - The color applied to textures on this [CanvasItem]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white"). + The color applied to textures on this [CanvasItem]. - The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").. + The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. - If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code]. + If [code]true[/code], the object draws behind its parent. - If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code]. + If [code]true[/code], the object draws on top of its parent. - If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. Default value: [code]false[/code]. + If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. - If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. + If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 4ebaa1a42f..fc0dd21064 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -28,7 +28,7 @@ - Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code]. + Layer index for draw order. Lower values are drawn first. The layer's base offset. diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index 9b4746c2b4..3cdb9b3e22 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -12,16 +12,16 @@ - Height of the capsule mesh from the center point. Defaults to 1.0. + Height of the capsule mesh from the center point. - Number of radial segments on the capsule mesh. Defaults to 64. + Number of radial segments on the capsule mesh. - Radius of the capsule mesh. Defaults to 1.0. + Radius of the capsule mesh. - Number of rings along the height of the capsule. Defaults to 8. + Number of rings along the height of the capsule. diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml index 1851d2d8d8..d792b1b180 100644 --- a/doc/classes/CenterContainer.xml +++ b/doc/classes/CenterContainer.xml @@ -12,7 +12,7 @@ - If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. Default value: [code]false[/code]. + If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml index 7422531953..c30aeafcf3 100644 --- a/doc/classes/CollisionObject.xml +++ b/doc/classes/CollisionObject.xml @@ -181,10 +181,10 @@ - If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code]. + If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. - If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code]. + If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index a23e6ed33e..fe46d45f71 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -12,7 +12,7 @@ - Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [constant BUILD_SOLIDS]. + Collision build mode. Use one of the [code]BUILD_*[/code] constants. If [code]true[/code], no collisions will be detected. diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 5499cb09a7..7aeae61ebf 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -29,7 +29,7 @@ The currently selected color. - If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code]. + If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index 8f2739c037..ad9c2b3a35 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -27,7 +27,7 @@ Swing is rotation from side to side, around the axis perpendicular to the twist axis. The swing span defines, how much rotation will not get corrected along the swing axis. Could be defined as looseness in the [ConeTwistJoint]. - If below 0.05, this behavior is locked. Default value: [code]PI/4[/code]. + If below 0.05, this behavior is locked. Twist is the rotation around the twist axis, this value defined how far the joint can twist. @@ -39,7 +39,7 @@ Swing is rotation from side to side, around the axis perpendicular to the twist axis. The swing span defines, how much rotation will not get corrected along the swing axis. Could be defined as looseness in the [ConeTwistJoint]. - If below 0.05, this behavior is locked. Default value: [code]PI/4[/code]. + If below 0.05, this behavior is locked. Twist is the rotation around the twist axis, this value defined how far the joint can twist. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index b4afc2c78e..bdfd97932b 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -645,16 +645,16 @@ - Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN]. + Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. - Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.Default value: [constant ANCHOR_BEGIN]. + Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. - Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN]. + Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. - Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN]. + Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml index 5e9a62c429..67e559ab07 100644 --- a/doc/classes/CubeMesh.xml +++ b/doc/classes/CubeMesh.xml @@ -13,16 +13,16 @@ - Size of the cuboid mesh. Defaults to (2, 2, 2). + Size of the cuboid mesh. - Number of extra edge loops inserted along the Z axis. Defaults to 0. + Number of extra edge loops inserted along the Z axis. - Number of extra edge loops inserted along the Y axis. Defaults to 0. + Number of extra edge loops inserted along the Y axis. - Number of extra edge loops inserted along the X axis. Defaults to 0. + Number of extra edge loops inserted along the X axis. diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml index 75b4e22133..0fb559296e 100644 --- a/doc/classes/Curve.xml +++ b/doc/classes/Curve.xml @@ -198,10 +198,10 @@ The number of points to include in the baked (i.e. cached) curve data. - The maximum value the curve can reach. Default value: [code]1[/code]. + The maximum value the curve can reach. - The minimum value the curve can reach. Default value: [code]0[/code]. + The minimum value the curve can reach. diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index aac5ed14c8..8e9397791a 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -12,19 +12,19 @@ - Bottom radius of the cylinder. Defaults to 1.0. + Bottom radius of the cylinder. - Full height of the cylinder. Defaults to 2.0. + Full height of the cylinder. - Number of radial segments on the cylinder. Defaults to 64. + Number of radial segments on the cylinder. - Number of edge rings along the height of the cylinder. Defaults to 4. + Number of edge rings along the height of the cylinder. - Top radius of the cylinder. Defaults to 1.0. + Top radius of the cylinder. diff --git a/doc/classes/DampedSpringJoint2D.xml b/doc/classes/DampedSpringJoint2D.xml index 5340c289f6..270d948f5e 100644 --- a/doc/classes/DampedSpringJoint2D.xml +++ b/doc/classes/DampedSpringJoint2D.xml @@ -12,16 +12,16 @@ - The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster. Default value: [code]1[/code]. + The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster. - The spring joint's maximum length. The two attached bodies cannot stretch it past this value. Default value: [code]50[/code]. + The spring joint's maximum length. The two attached bodies cannot stretch it past this value. - When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length. Default value: [code]0[/code]. + When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length. - The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. Default value: [code]20[/code]. + The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 3292cbd615..4d0ff7f13b 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -16,7 +16,7 @@ Amount of extra bias for shadow splits that are far away. If self-shadowing occurs only on the splits far away, increasing this value can fix them. - If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Default value: [code]false[/code]. + If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]. @@ -51,7 +51,7 @@ Splits the view frustum in 4 areas, each with its own shadow map. - Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. Default value. + Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges. diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index af804f88b5..0da87a9371 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -105,7 +105,7 @@ - Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. Default value is 1.0. + Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is [code]1.0[/code]. diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml index 28586312f3..777d558a8e 100644 --- a/doc/classes/EditorSpatialGizmoPlugin.xml +++ b/doc/classes/EditorSpatialGizmoPlugin.xml @@ -25,7 +25,7 @@ - Override this method to define whether the gizmo can be hidden or not. Defaults to [code]true[/code]. + Override this method to define whether the gizmo can be hidden or not. Returns [code]true[/code] if not overridden. diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 903056370b..60a807c304 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -129,7 +129,7 @@ - The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit. + The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. diff --git a/doc/classes/GrooveJoint2D.xml b/doc/classes/GrooveJoint2D.xml index 4210800093..6b87fa5cfe 100644 --- a/doc/classes/GrooveJoint2D.xml +++ b/doc/classes/GrooveJoint2D.xml @@ -12,10 +12,10 @@ - The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove). Default value: [code]25[/code]. + The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove). - The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis. Default value: [code]50[/code]. + The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis. diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index cae8356094..efd8d33faf 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -335,7 +335,7 @@ - Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code]. + Whether to accumulate similar input events sent by the operating system. Enabled by default. diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index c537c0fac2..95c0e663ce 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -73,7 +73,7 @@ - Returns the custom background color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code]. + Returns the custom background color of the item specified by [code]idx[/code] index. @@ -82,7 +82,7 @@ - Returns the custom foreground color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code]. + Returns the custom foreground color of the item specified by [code]idx[/code] index. @@ -91,7 +91,7 @@ - Returns the icon associated with the specified index. Default value is [code]null[/code]. + Returns the icon associated with the specified index. @@ -418,7 +418,7 @@ Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP]. - Sets the icon size to its initial size multiplied by the specified scale. Default value is 1.0. + Sets the icon size to its initial size multiplied by the specified scale. Sets the maximum columns the list will have. If set to anything other than the default, the content will be split among the specified columns. diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index f6a99a738d..63d083d470 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -12,10 +12,10 @@ - When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]. + When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. - If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code]. + If [code]true[/code], [member node_a] and [member node_b] can collide. The first body attached to the joint. Must derive from [PhysicsBody2D]. diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index ece6d3db82..72e640adb6 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -44,7 +44,7 @@ Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [code]ALIGN_*[/code] constants. - If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. Default: [code]false[/code]. + If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely. diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index d95761f097..64d8442180 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -13,7 +13,7 @@ - If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value: [code]false[/code]. + If [code]true[/code], the light only appears in the editor and will not be visible at runtime. The light's bake mode. See [enum BakeMode]. @@ -31,7 +31,7 @@ Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe]. - If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. + If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light. @@ -46,7 +46,7 @@ Attempts to reduce [member shadow_bias] gap. - If [code]true[/code], the light will cast shadows. Default value: [code]false[/code]. + If [code]true[/code], the light will cast shadows. diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 78fd6eeaa8..88ad371983 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -17,10 +17,10 @@ The Light2D's [Color]. - If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code]. + If [code]true[/code], Light2D will only appear when editing the scene. - If [code]true[/code], Light2D will emit light. Default value: [code]true[/code]. + If [code]true[/code], Light2D will emit light. The Light2D's energy value. The larger the value, the stronger the light. @@ -38,28 +38,28 @@ The layer mask. Only objects with a matching mask will be affected by the Light2D. - Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code]. + Maximum layer value of objects that are affected by the Light2D. - Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code]. + Minimum layer value of objects that are affected by the Light2D. - Maximum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code]. + Maximum [code]z[/code] value of objects that are affected by the Light2D. - Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code]. + Minimum [code]z[/code] value of objects that are affected by the Light2D. - Shadow buffer size. Default value: [code]2048[/code]. + Shadow buffer size. [Color] of shadows cast by the Light2D. - If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code]. + If [code]true[/code], the Light2D will cast shadows. - Shadow filter type. See [enum ShadowFilter] for possible values. Default value: [constant SHADOW_FILTER_NONE]. + Shadow filter type. See [enum ShadowFilter] for possible values. Smoothing value for shadows. diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 71a786fc2b..1fdf337f4b 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -67,13 +67,13 @@ - Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. Default value: [constant LINE_CAP_NONE]. + Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. The line's color. Will not be used if a gradient is set. - Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. Default value: [constant LINE_CAP_NONE]. + Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. @@ -94,7 +94,7 @@ The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. - The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. Default value: [constant LINE_TEXTURE_NONE]. + The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. The line's width. diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index aa94ec87fc..4f212cf392 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -45,13 +45,13 @@ Sets the peer to which packets will be sent. - The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [constant TARGET_PEER_BROADCAST] + The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]. - If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. Default value: [code]false[/code]. + If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index 917f82d4a6..0723d50ba1 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -18,7 +18,7 @@ Doesn't do anything at the time of writing. - If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code]. + If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. @@ -48,7 +48,7 @@ - Doesn't do anything at the time of writing. Default value for [code]axis_stretch_horizontal[/code] and [code]axis_stretch_vertical[/code]. + Doesn't do anything at the time of writing. Doesn't do anything at the time of writing. diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 551edff7bd..b87e912b45 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -66,7 +66,7 @@ Virtual method which can be overridden to customize the return value of [method to_string], and thus the object's representation where it is converted to a string, e.g. with [code]print(obj)[/code]. - Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code]. + Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code]. @@ -426,7 +426,7 @@ - Defines whether the object can translate strings (with calls to [method tr]). Default is [code]true[/code]. + Defines whether the object can translate strings (with calls to [method tr]). Enabled by default. @@ -453,7 +453,7 @@ - Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code]. + Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code]. Override the method [method _to_string] to customize the [String] representation. diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml index ff95232fd9..f4fa6ac688 100644 --- a/doc/classes/OccluderPolygon2D.xml +++ b/doc/classes/OccluderPolygon2D.xml @@ -12,10 +12,10 @@ - If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value: [code]true[/code]. + If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. - The culling mode to use. Default value: [constant CULL_DISABLED]. + The culling mode to use. A [Vector2] array with the index for polygon's vertices positions. diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml index 906c853072..75c69cc4b1 100644 --- a/doc/classes/ParallaxLayer.xml +++ b/doc/classes/ParallaxLayer.xml @@ -14,7 +14,7 @@ - The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored. Default value: [code](0, 0)[/code]. + The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored. The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]. diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 0b5c599e17..3176e80231 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -31,7 +31,7 @@ Number of particles to emit. - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [constant DRAW_ORDER_INDEX]. + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. [Mesh] that is drawn for the first draw pass. @@ -49,25 +49,25 @@ The number of draw passes when rendering particles. - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + If [code]true[/code], particles are being emitted. - Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. Default value: [code]0[/code]. + Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]. + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. - Amount of time each particle will exist. Default value: [code]1[/code]. + Amount of time each particle will exist. - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. + If [code]true[/code], only [code]amount[/code] particles will be emitted. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. @@ -76,10 +76,10 @@ [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. - Emission randomness ratio. Default value: [code]0[/code]. + Emission randomness ratio. - Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 21c88c238f..52b0c846ca 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -31,31 +31,31 @@ Number of particles emitted in one emission cycle. - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [constant DRAW_ORDER_INDEX]. + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + If [code]true[/code], particles are being emitted. - How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]. + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. - Amount of time each particle will exist. Default value: [code]1[/code]. + Amount of time each particle will exist. - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Normal map to be used for the [member texture] property. - If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Particle system starts as if it had already run for this many seconds. @@ -64,10 +64,10 @@ [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. - Emission lifetime randomness ratio. Default value: [code]0[/code]. + Emission lifetime randomness ratio. - Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. Particle texture. If [code]null[/code], particles will be squares. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 7f62ded84e..bd31452737 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -21,7 +21,7 @@ Each particle's rotation will be animated along this [CurveTexture]. - Rotation randomness ratio. Default value: [code]0[/code]. + Rotation randomness ratio. Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. @@ -31,7 +31,7 @@ Each particle's angular velocity will vary along this [CurveTexture]. - Angular velocity randomness ratio. Default value: [code]0[/code]. + Angular velocity randomness ratio. Particle animation offset. @@ -40,7 +40,7 @@ Each particle's animation offset will vary along this [CurveTexture]. - Animation offset randomness ratio. Default value: [code]0[/code]. + Animation offset randomness ratio. Particle animation speed. @@ -49,7 +49,7 @@ Each particle's animation speed will vary along this [CurveTexture]. - Animation speed randomness ratio. Default value: [code]0[/code]. + Animation speed randomness ratio. Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. @@ -64,7 +64,7 @@ Damping will vary along this [CurveTexture]. - Damping randomness ratio. Default value: [code]0[/code]. + Damping randomness ratio. The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX]. @@ -82,7 +82,7 @@ Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. - Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [constant EMISSION_SHAPE_POINT]. + Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE]. @@ -91,16 +91,16 @@ Align Y axis of particle with the direction of its velocity. - If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles]. + If [code]true[/code], particles will not move on the z axis. If [code]true[/code], particles rotate around Y axis by [member angle]. - Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. - Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code]. + Gravity applied to every particle. Initial hue variation applied to each particle. @@ -109,13 +109,13 @@ Each particle's hue will vary along this [CurveTexture]. - Hue variation randomness ratio. Default value: [code]0[/code]. + Hue variation randomness ratio. Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. - Initial velocity randomness ratio. Default value: [code]0[/code]. + Initial velocity randomness ratio. Linear acceleration applied to each particle in the direction of motion. @@ -124,7 +124,7 @@ Each particle's linear acceleration will vary along this [CurveTexture]. - Linear acceleration randomness ratio. Default value: [code]0[/code]. + Linear acceleration randomness ratio. Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. @@ -134,7 +134,7 @@ Each particle's orbital velocity will vary along this [CurveTexture]. - Orbital velocity randomness ratio. Default value: [code]0[/code]. + Orbital velocity randomness ratio. Radial acceleration applied to each particle. Makes particle accelerate away from origin. @@ -143,7 +143,7 @@ Each particle's radial acceleration will vary along this [CurveTexture]. - Radial acceleration randomness ratio. Default value: [code]0[/code]. + Radial acceleration randomness ratio. Initial scale applied to each particle. @@ -152,10 +152,10 @@ Each particle's scale will vary along this [CurveTexture]. - Scale randomness ratio. Default value: [code]0[/code]. + Scale randomness ratio. - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. @@ -164,7 +164,7 @@ Each particle's tangential acceleration will vary along this [CurveTexture]. - Tangential acceleration randomness ratio. Default value: [code]0[/code]. + Tangential acceleration randomness ratio. Trail particles' color will vary along this [GradientTexture]. diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml index a8a027d304..9c4624dfee 100644 --- a/doc/classes/PathFollow2D.xml +++ b/doc/classes/PathFollow2D.xml @@ -21,7 +21,7 @@ The node's offset along the curve. - How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. Default value: [code]4[/code]. + How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths. diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index 23a1ca7672..ee50f5a6c3 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -81,11 +81,9 @@ The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. - Default value: 1 (the first layer/bit is enabled). The physics layers this area scans for collisions. - Default value: 1 (the first layer/bit is enabled). diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 6e8b0ed652..5f79e74b0b 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -81,11 +81,9 @@ The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. - Default value: 1 (the first layer/bit is enabled). The physics layers this area scans for collisions. - Default value: 1 (the first layer/bit is enabled). Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 56db3b05cc..1582fcc89a 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -14,10 +14,10 @@ - The body's bounciness. Default value: [code]0[/code]. + The body's bounciness. - The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code]. + The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index b06b0df40d..a779a34e6a 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1390,7 +1390,7 @@ Swing is rotation from side to side, around the axis perpendicular to the twist axis. The swing span defines, how much rotation will not get corrected allong the swing axis. Could be defined as looseness in the [ConeTwistJoint]. - If below 0.05, this behavior is locked. Default value: [code]PI/4[/code]. + If below 0.05, this behavior is locked. Twist is the rotation around the twist axis, this value defined how far the joint can twist. diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 995dfc7f63..01aee93dad 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -12,13 +12,13 @@ - Size of the generated plane. Defaults to (2.0, 2.0). + Size of the generated plane. - Number of subdivision along the Z axis. Defaults to 0. + Number of subdivision along the Z axis. - Number of subdivision along the X axis. Defaults to 0. + Number of subdivision along the X axis. diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 434df50b5b..14a21e26b5 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -78,7 +78,7 @@ - If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code]. + If [code]true[/code], polygon edges will be anti-aliased. @@ -88,10 +88,10 @@ - Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code]. + Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. - If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code]. + If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. The offset applied to each vertex. diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 28619b4655..a05aff9a59 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -551,7 +551,7 @@ - If [code]true[/code], allows to navigate [PopupMenu] with letter keys. Default value: [code]false[/code]. + If [code]true[/code], allows to navigate [PopupMenu] with letter keys. If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected. @@ -563,7 +563,7 @@ If [code]true[/code], hides the [PopupMenu] when a state item is selected. - Sets the delay time for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. Default value: [code]0.3[/code] seconds. + Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index f41a8145cf..83d4dea5b1 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -22,7 +22,7 @@ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices. - If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false. + If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. The current [Material] of the primitive mesh. diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml index 48a05033a3..1d4e5ddab7 100644 --- a/doc/classes/PrismMesh.xml +++ b/doc/classes/PrismMesh.xml @@ -12,19 +12,19 @@ - Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. Defaults to 0.5 (positioned on the midpoint). + Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. - Size of the prism. Defaults to (2.0, 2.0, 2.0). + Size of the prism. - Number of added edge loops along the Z axis. Defaults to 0. + Number of added edge loops along the Z axis. - Number of added edge loops along the Y axis. Defaults to 0. + Number of added edge loops along the Y axis. - Number of added edge loops along the X axis. Defaults to 0. + Number of added edge loops along the X axis. diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index b4329c4f2d..a8168958cf 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -12,7 +12,7 @@ - If [code]true[/code], the fill percentage is displayed on the bar. Default value: [code]true[/code]. + If [code]true[/code], the fill percentage is displayed on the bar. diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index f7616dd590..209e91eef2 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -12,7 +12,7 @@ - Size in the X and Y axes. Default is [code]Vector2(1, 1)[/code]. + Size on the X and Y axes. diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 8c98126bd7..9d163e926c 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -172,16 +172,16 @@ - W component of the quaternion. Default value: [code]1[/code]. + W component of the quaternion. - X component of the quaternion. Default value: [code]0[/code]. + X component of the quaternion. - Y component of the quaternion. Default value: [code]0[/code]. + Y component of the quaternion. - Z component of the quaternion. Default value: [code]0[/code]. + Z component of the quaternion. diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index ba3e0fa3b2..e3f449eed4 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -28,19 +28,19 @@ - If [code]true[/code], [member value] may be greater than [member max_value]. Default value: [code]false[/code]. + If [code]true[/code], [member value] may be greater than [member max_value]. - If [code]true[/code], [member value] may be less than [member min_value]. Default value: [code]false[/code]. + If [code]true[/code], [member value] may be less than [member min_value]. If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly. - Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. Default value: [code]100[/code]. + Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. - Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code]. Default value: [code]0[/code]. + Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code]. Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by [code]page[/code] over the difference between [code]min_value[/code] and [code]max_value[/code]. @@ -49,7 +49,7 @@ The value mapped between 0 and 1. - If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. Default value: [code]false[/code]. + If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer. diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 4b4a34d33f..19f62a57bd 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -129,19 +129,19 @@ The ray's destination point, relative to the RayCast's [code]position[/code]. - If [code]true[/code], collision with [Area]s will be reported. Default value: [code]false[/code]. + If [code]true[/code], collision with [Area]s will be reported. - If [code]true[/code], collision with [PhysicsBody]s will be reported. Default value: [code]true[/code]. + If [code]true[/code], collision with [PhysicsBody]s will be reported. The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. - If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. + If [code]true[/code], collisions will be reported. - If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code]. + If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index f15ec16ba4..81d66ef496 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -126,19 +126,19 @@ The ray's destination point, relative to the RayCast's [code]position[/code]. - If [code]true[/code], collision with [Area2D]s will be reported. Default value: [code]false[/code]. + If [code]true[/code], collision with [Area2D]s will be reported. - If [code]true[/code], collision with [PhysicsBody2D]s will be reported. Default value: [code]true[/code]. + If [code]true[/code], collision with [PhysicsBody2D]s will be reported. The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. - If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. + If [code]true[/code], collisions will be reported. - If [code]true[/code], the parent node will be excluded from collision detection. Default value: [code]true[/code]. + If [code]true[/code], the parent node will be excluded from collision detection. diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index 8914769b13..3f5859714e 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -15,7 +15,7 @@ The ray's length. - If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code]. + If [code]true[/code], allow the shape to return the correct normal. diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml index b0734b9ae6..377a19e8da 100644 --- a/doc/classes/RayShape2D.xml +++ b/doc/classes/RayShape2D.xml @@ -15,7 +15,7 @@ The ray's length. - If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code]. + If [code]true[/code], allow the shape to return the correct normal. diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml index 50222483ef..4628ef8519 100644 --- a/doc/classes/RemoteTransform.xml +++ b/doc/classes/RemoteTransform.xml @@ -16,16 +16,16 @@ The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene. - If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's position is updated. - If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's rotation is updated. - If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's scale is updated. - If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code]. + If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml index 5459771f0e..6a317724a0 100644 --- a/doc/classes/RemoteTransform2D.xml +++ b/doc/classes/RemoteTransform2D.xml @@ -16,16 +16,16 @@ The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene. - If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's position is updated. - If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's rotation is updated. - If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's scale is updated. - If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code]. + If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 784928421e..405eb59563 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -223,25 +223,25 @@ - If [code]true[/code], the label uses BBCode formatting. Default value: [code]false[/code]. + If [code]true[/code], the label uses BBCode formatting. The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. - If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. Default value: [code]true[/code]. + If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. - If [code]true[/code], the label uses the custom font color. Default value: [code]false[/code]. + If [code]true[/code], the label uses the custom font color. The text's visibility, as a [float] between 0.0 and 1.0. - If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. Default value: [code]true[/code]. + If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. - If [code]true[/code], the window scrolls down to display new content automatically. Default value: [code]false[/code]. + If [code]true[/code], the window scrolls down to display new content automatically. If [code]true[/code], the label allows text selection. diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 562d448c9d..fe7c08aec0 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -151,7 +151,7 @@ This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. - The body's linear damp. Default value: -1, cannot be less than -1. If this value is different from -1, any linear damp derived from the world or areas will be overridden. + The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden. The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. @@ -160,7 +160,7 @@ The body's mass. - The body mode. See [enum Mode] for possible values. Default value: [code]MODE_RIGID[/code]. + The body mode. See [enum Mode] for possible values. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index f7234a17da..7c0cf92d0d 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -115,7 +115,7 @@ - Damps the body's [member angular_velocity]. If [code]-1[/code], the body will use the [b]Default Angular Damp[/b] defined in [b]Project > Project Settings > Physics > 2d[/b]. Default value: [code]-1[/code]. + Damps the body's [member angular_velocity]. If [code]-1[/code], the body will use the [b]Default Angular Damp[/b] defined in [b]Project > Project Settings > Physics > 2d[/b]. The body's rotational velocity. @@ -127,44 +127,44 @@ The body's total applied torque. - The body's bounciness. Default value: [code]0[/code]. + The body's bounciness. - If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. Default value: [code]true[/code]. + If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. - If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. Default value: [code]false[/code]. + If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. - The maximum number of contacts to report. Default value: [code]0[/code]. + The maximum number of contacts to report. - Continuous collision detection mode. Default value: [constant CCD_MODE_DISABLED]. + Continuous collision detection mode. Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details. If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function. - The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code]. + The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). - Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s. Default value: [code]1[/code]. + Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s. The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 (or negative) inertia to return to automatically computing it. - Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b]. Default value: [code]-1[/code]. + Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b]. The body's linear velocity. - The body's mass. Default value: [code]1[/code]. + The body's mass. - The body's mode. See [enum Mode] for possible values. Default value: [constant MODE_RIGID]. + The body's mode. See [enum Mode] for possible values. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index e3bee9513c..6b0218554f 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -203,7 +203,7 @@ - If [code]true[/code], the application automatically accepts quitting. Defaults to [code]true[/code]. + If [code]true[/code], the application automatically accepts quitting. Enabled by default. @@ -247,7 +247,7 @@ - If [code]true[/code], the application quits automatically on going back (e.g. on Android). Defaults to [code]true[/code]. + If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default. diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml index 563d41ce26..398a988d9e 100644 --- a/doc/classes/Sky.xml +++ b/doc/classes/Sky.xml @@ -13,7 +13,7 @@ The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be. - See [enum RadianceSize] constants for values. Default size is [constant RADIANCE_SIZE_512]. + See [enum RadianceSize] constants for values. diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 77302a0c0a..7b9add24e9 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -316,7 +316,7 @@ Local translation of this node. - If [code]true[/code], this node is drawn. Default value: [code]true[/code]. + If [code]true[/code], this node is drawn. diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f098820e56..26c23a3ef5 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -21,7 +21,7 @@ The strength of the anisotropy effect. - If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code]. + If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. @@ -39,7 +39,7 @@ - If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code]. + If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. @@ -98,24 +98,24 @@ - If [code]true[/code], the object receives no ambient light. Default value: [code]false[/code]. + If [code]true[/code], the object receives no ambient light. - If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code]. + If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. - If [code]true[/code], the object is rendered at the same size regardless of distance. Default value: [code]false[/code]. + If [code]true[/code], the object is rendered at the same size regardless of distance. If [code]true[/code], depth testing is disabled and the object will be drawn in render order. - If [code]true[/code], transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode]. + If [code]true[/code], transparency is enabled on the body. See also [member params_blend_mode]. - If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code]. + If [code]true[/code], the object is unaffected by lighting. If [code]true[/code], render point size can be changed. @@ -124,10 +124,10 @@ - If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. + If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. - If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. + If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. The reflectivity of the object's surface. The higher the value, the more light is reflected. @@ -196,10 +196,10 @@ - If [code]true[/code], the proximity and distance fade effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], the proximity and distance fade effect is enabled. - If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code]. + If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. The strength of the refraction effect. @@ -211,7 +211,7 @@ - If [code]true[/code], rim effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], rim effect is enabled. @@ -237,7 +237,7 @@ The color used by the transmission effect. Represents the light passing through an object. - If [code]true[/code], the transmission effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], the transmission effect is enabled. @@ -258,10 +258,10 @@ - If [code]true[/code], the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code]. + If [code]true[/code], the model's vertex colors are processed as sRGB mode. - If [code]true[/code], the vertex color is used as albedo color. Default value: [code]false[/code]. + If [code]true[/code], the vertex color is used as albedo color. @@ -433,7 +433,7 @@ No specular blob. - Default value. + Billboard mode is disabled. The object's Z axis will always face the camera. diff --git a/doc/classes/SphereMesh.xml b/doc/classes/SphereMesh.xml index 4dc048b8fc..6d81d8ff82 100644 --- a/doc/classes/SphereMesh.xml +++ b/doc/classes/SphereMesh.xml @@ -12,20 +12,20 @@ - Full height of the sphere. Defaults to 2.0. + Full height of the sphere. Determines whether a full sphere or a hemisphere is created. - [b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal. Defaults to [code]false[/code]. + [b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal. - Number of radial segments on the sphere. Defaults to 64. + Number of radial segments on the sphere. - Radius of sphere. Defaults to 1.0. + Radius of sphere. - Number of segments along the height of the sphere. Defaults to 32. + Number of segments along the height of the sphere. diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index 721a239440..c14ae43f66 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -35,13 +35,13 @@ - If [code]true[/code], texture is centered. Default value: [code]true[/code]. + If [code]true[/code], texture is centered. - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. @@ -56,7 +56,7 @@ The texture's drawing offset. - If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. + If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. If [code]true[/code], the outermost pixels get blurred out. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 1da470c4d9..78004c60ee 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -18,7 +18,7 @@ The number of columns in the sprite sheet. - If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. + If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index d0f3767025..9c5ed213a8 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -29,16 +29,16 @@ The direction in which the front of the texture faces. - If [code]true[/code], texture will be centered. Default value: [code]true[/code]. + If [code]true[/code], texture will be centered. - If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. + If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. @@ -53,10 +53,10 @@ The size of one pixel's width on the sprite to scale it in 3D. - If [code]true[/code], the [Light] in the [Environment] has effects on the sprite. Default value: [code]false[/code]. + If [code]true[/code], the [Light] in the [Environment] has effects on the sprite. - If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible. Default value: [code]true[/code]. + If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible. diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 89b35e2981..2eb8411078 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -147,7 +147,7 @@ The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details. - If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. Default value: [code]true[/code]. + If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 1422260058..e665178809 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -94,7 +94,7 @@ Moves the cursor at the specified [code]column[/code] index. - If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. Default value is [code]true[/code]. + If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. @@ -110,8 +110,8 @@ Moves the cursor at the specified [code]line[/code] index. - If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. Default value is [code]true[/code]. - If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden]. Default value is [code]true[/code]. + If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. + If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden]. diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml index 0108e0b9ba..238d6929ba 100644 --- a/doc/classes/Texture.xml +++ b/doc/classes/Texture.xml @@ -105,7 +105,7 @@ - Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are are enabled. + Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled. Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio. diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index a3a1960374..e3396a10c2 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -13,7 +13,7 @@ - If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code]. + If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 834ef4e88c..409d005067 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -15,7 +15,7 @@ The fill direction. See [enum FillMode] for possible values. - If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. Default value: [code]false[/code]. + If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 5b2bafca6d..8320d535ea 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -12,13 +12,13 @@ - If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code]. + If [code]true[/code], the texture scales to fit its bounding rectangle. - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index fab7c914de..c0c55ee6be 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -260,25 +260,25 @@ The custom [Transform2D] to be applied to the TileMap's cells. - Amount to offset alternating tiles. See [enum HalfOffset] for possible values. Default value: [code]HALF_OFFSET_DISABLED[/code]. + Amount to offset alternating tiles. See [enum HalfOffset] for possible values. - The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. + The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. The TileMap's cell size. - Position for tile origin. See [enum TileOrigin] for possible values. Default value: [code]TILE_ORIGIN_TOP_LEFT[/code]. + Position for tile origin. See [enum TileOrigin] for possible values. - If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. - Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. + Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). - Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. + Friction value for static body collisions (see [code]collision_use_kinematic[/code]). The collision layer(s) for all colliders in the TileMap. @@ -287,10 +287,10 @@ The collision mask(s) for all colliders in the TileMap. - If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code]. + If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. - The TileMap orientation mode. See [enum Mode] for possible values. Default value: [code]MODE_SQUARE[/code]. + The TileMap orientation mode. See [enum Mode] for possible values. The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index d69ec2a3d8..311a2caf89 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -36,10 +36,10 @@ - If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code]. + If [code]true[/code], the timer will automatically start when entering the scene tree. - If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code]. + If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called. diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 0cbfc105d0..0f7a93e8d5 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -339,7 +339,7 @@ - The tween's animation process thread. See [enum TweenProcessMode]. Default value: [constant TWEEN_PROCESS_IDLE]. + The tween's animation process thread. See [enum TweenProcessMode]. The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index d7e7103a46..11ba843bb3 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -50,7 +50,7 @@ The embedded audio track to play. - If [code]true[/code], playback starts when the scene loads. Default value: [code]false[/code]. + If [code]true[/code], playback starts when the scene loads. Amount of time in milliseconds to store in buffer while playing. @@ -59,7 +59,7 @@ Audio bus to use for sound playback. - If [code]true[/code], the video scales to the control size. Default value: [code]true[/code]. + If [code]true[/code], the video scales to the control size. If [code]true[/code], the video is paused. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 8f70f4af3b..fbda2819b3 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -211,72 +211,72 @@ - If [code]true[/code], the viewport will be used in AR/VR process. Default value: [code]false[/code]. + If [code]true[/code], the viewport will be used in AR/VR process. - If [code]true[/code], the viewport will process 2D audio streams. Default value: [code]false[/code]. + If [code]true[/code], the viewport will process 2D audio streams. - If [code]true[/code], the viewport will process 3D audio streams. Default value: [code]false[/code]. + If [code]true[/code], the viewport will process 3D audio streams. The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport. - The overlay mode for test rendered geometry in debug purposes. Default value: [constant DEBUG_DRAW_DISABLED]. + The overlay mode for test rendered geometry in debug purposes. - If [code]true[/code], the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code]. + If [code]true[/code], the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. The global canvas transform of the viewport. The canvas transform is relative to this. - If [code]true[/code], the viewport will not receive input event. Default value: [code]false[/code]. + If [code]true[/code], the viewport will not receive input event. - If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code]. + If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. - If [code]true[/code], the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code]. + If [code]true[/code], the viewport rendering will receive benefits from High Dynamic Range algorithm. If [code]true[/code], the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output. - The multisample anti-aliasing mode. Default value: [constant MSAA_DISABLED]. + The multisample anti-aliasing mode. - If [code]true[/code], the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code]. + If [code]true[/code], the viewport will use [World] defined in [code]world[/code] property. - If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code]. + If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. - If [code]true[/code], renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]. Default value: [code]false[/code]. + If [code]true[/code], renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]. - The clear mode when viewport used as a render target. Default value: [constant CLEAR_MODE_ALWAYS]. + The clear mode when viewport used as a render target. - The update mode when viewport used as a render target. Default value: [constant UPDATE_WHEN_VISIBLE]. + The update mode when viewport used as a render target. - If [code]true[/code], the result of rendering will be flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], the result of rendering will be flipped vertically. - The subdivision amount of first quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code]. + The subdivision amount of first quadrant on shadow atlas. - The subdivision amount of second quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code]. + The subdivision amount of second quadrant on shadow atlas. - The subdivision amount of third quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_16[/code]. + The subdivision amount of third quadrant on shadow atlas. - The subdivision amount of fourth quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_64[/code]. + The subdivision amount of fourth quadrant on shadow atlas. The resolution of shadow atlas. Both width and height is equal to one value. @@ -285,10 +285,10 @@ The width and height of viewport. - If [code]true[/code], the viewport should render its background as transparent. Default value: [code]false[/code]. + If [code]true[/code], the viewport should render its background as transparent. - The rendering mode of viewport. Default value: [code]USAGE_3D[/code]. + The rendering mode of viewport. The custom [World] which can be used as 3D environment source. diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml index 8de2dc7e30..e4c6091909 100644 --- a/doc/classes/ViewportContainer.xml +++ b/doc/classes/ViewportContainer.xml @@ -12,7 +12,7 @@ - If [code]true[/code], the viewport will be scaled to the control's size. Default value: [code]false[/code]. + If [code]true[/code], the viewport will be scaled to the control's size. diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 230b928005..5e054ce7ce 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4008,7 +4008,7 @@ Texture is a video surface. - Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are are enabled. + Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled. Shader is a 3D shader. diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml index c3269cd075..595aaeecee 100644 --- a/doc/classes/WindowDialog.xml +++ b/doc/classes/WindowDialog.xml @@ -19,7 +19,7 @@ - If [code]true[/code], the user can resize the window. Default value: [code]false[/code]. + If [code]true[/code], the user can resize the window. The text displayed in the window's title bar. diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml index de2537783d..6045a5713c 100644 --- a/doc/classes/YSort.xml +++ b/doc/classes/YSort.xml @@ -13,7 +13,7 @@ - If [code]true[/code], child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code]. + If [code]true[/code], child nodes are sorted, otherwise sorting is disabled. -- cgit v1.2.3