From 6799d000b113d595b92b34fb670fe49af659f1a3 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 7 Oct 2022 19:00:24 +0200 Subject: Only support XDG directory path configuration on Linux MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit XDG support breaks when running Windows builds via WINE. Co-authored-by: RĂ©mi Verschelde --- doc/classes/EditorPaths.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml index 2975ea6d75..929cf767a6 100644 --- a/doc/classes/EditorPaths.xml +++ b/doc/classes/EditorPaths.xml @@ -6,7 +6,7 @@ This editor-only singleton returns OS-specific paths to various data folders and files. It can be used in editor plugins to ensure files are saved in the correct location on each operating system. [b]Note:[/b] This singleton is not accessible in exported projects. Attempting to access it in an exported project will result in a script error as the singleton won't be declared. To prevent script errors in exported projects, use [method Engine.has_singleton] to check whether the singleton is available before using it. - [b]Note:[/b] Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url] on [i]all[/i] platforms. You can override environment variables following the specification to change the editor and project data paths. + [b]Note:[/b] On the Linux/BSD platform, Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url]. You can override environment variables following the specification to change the editor and project data paths. https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html -- cgit v1.2.3