From 8da3c739bff12a2c16ec2f7ff07336bd5d1c9035 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 31 Aug 2020 23:04:45 -0700 Subject: Add high quality glow mode --- doc/classes/ProjectSettings.xml | 3 +++ 1 file changed, 3 insertions(+) (limited to 'doc') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f1feade59d..a28dc06937 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1038,6 +1038,9 @@ Lower-end override for [member rendering/quality/glow/upscale_mode] on mobile devices, due to performance concerns or driver support. + + Takes more samples during downsample pass of glow. This ensures that single pixels are captured by glow which makes the glow look smoother and more stable during movement. However, it is very expensive and makes the glow post process take twice as long. + Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). If set to "2D Without Sampling" or "3D Without Effects", sample buffers will not be allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/code] will not be available in shaders and post-processing effects will not be available in the [Environment]. -- cgit v1.2.3