From f6714858bfcfd22e481629e096c0e7293aed8cd9 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Mon, 7 Nov 2022 02:09:13 -0600 Subject: Rename TextureButton set_*_texture methods to set_texture_* --- doc/classes/TextureButton.xml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'doc') diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 043eeb9a80..b185828577 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -27,19 +27,19 @@ Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. - + Texture to display when the node is disabled. See [member BaseButton.disabled]. - + Texture to display when the node has mouse or keyboard focus. [member texture_focused] is displayed [i]over[/i] the base texture, so a partially transparent texture should be used to ensure the base texture remains visible. A texture that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a fully transparent texture of any size. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons. - + Texture to display when the mouse hovers the node. - + Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. - + Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. -- cgit v1.2.3