From b90adec417b304738303d218e85aa9e319f94d4d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 5 May 2021 20:37:35 +0200 Subject: Improve the AudioStreamPlayer(2D/3D) class descriptions --- doc/classes/AudioStreamPlayer.xml | 1 + doc/classes/AudioStreamPlayer2D.xml | 4 +++- doc/classes/AudioStreamPlayer3D.xml | 4 +++- 3 files changed, 7 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 55190c5f9f..113cc64b9d 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -5,6 +5,7 @@ Plays an audio stream non-positionally. + To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer]. https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index d8b9385736..e7c276f463 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -1,10 +1,12 @@ - Plays audio in 2D. + Plays positional sound in 2D space. Plays audio that dampens with distance from screen center. + See also [AudioStreamPlayer] to play a sound non-positionally. + [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 7a8c4b2cc7..db46ed2778 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -1,11 +1,13 @@ - Plays 3D sound in 3D space. + Plays positional sound in 3D space. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code]. By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. + See also [AudioStreamPlayer] to play a sound non-positionally. + [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html -- cgit v1.2.3