From 5136366112a720d22471b8e50431534323681669 Mon Sep 17 00:00:00 2001 From: Raul Santos Date: Sat, 14 Jan 2023 18:03:01 +0100 Subject: C#: Add missing `Transform{2D,3D}` and `Basis` constructors - Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#. --- doc/classes/Transform3D.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'doc') diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index b3145ea022..90c10e3664 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -41,6 +41,7 @@ + Constructs a Transform3D from a [Projection] by trimming the last row of the projection matrix ([code]from.x.w[/code], [code]from.y.w[/code], [code]from.z.w[/code], and [code]from.w.w[/code] are not copied over). -- cgit v1.2.3