From 40dd544994a938d37a5ae3d0e96ed4f176c0f19a Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 15 Sep 2019 20:54:05 +0200 Subject: Mention more caveats for custom mouse cursors in the documentation See #32147 and #32148. --- doc/classes/Input.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'doc') diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 5fd5e8c3c0..7642c87636 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -316,6 +316,8 @@ Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. [code]image[/code]'s size must be lower than 256×256. [code]hotspot[/code] must be within [code]image[/code]'s size. + [b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed. + [b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or [b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] compression mode can't be used for custom cursors. -- cgit v1.2.3