From 3efa10554824d2e3af797061b04e0653cd463292 Mon Sep 17 00:00:00 2001 From: Ricardo Buring Date: Tue, 10 Jan 2023 23:28:02 +0100 Subject: Add get_contact_impulse method to PhysicsDirectBodyState2D This makes it consistent with 3D. --- doc/classes/PhysicsDirectBodyState2D.xml | 7 +++++++ doc/classes/PhysicsDirectBodyState2DExtension.xml | 6 ++++++ 2 files changed, 13 insertions(+) (limited to 'doc') diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index eca6a1cbc7..a46de4c189 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -151,6 +151,13 @@ [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]. + + + + + Returns the impulse created by the contact. + + diff --git a/doc/classes/PhysicsDirectBodyState2DExtension.xml b/doc/classes/PhysicsDirectBodyState2DExtension.xml index 8fd34c1243..496cbf9136 100644 --- a/doc/classes/PhysicsDirectBodyState2DExtension.xml +++ b/doc/classes/PhysicsDirectBodyState2DExtension.xml @@ -130,6 +130,12 @@ + + + + + + -- cgit v1.2.3