From 1990721d1b7c84afd02b1806752eb2f334e45b25 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 22 Aug 2021 08:21:34 -0300 Subject: Revert "Add Node processing and physics processing cumulative (as opposed to delta) time" --- doc/classes/Node.xml | 24 ------------------------ 1 file changed, 24 deletions(-) (limited to 'doc') diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index c35734b5df..096fbbf2c0 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -322,42 +322,18 @@ Returns the relative [NodePath] from this node to the specified [code]node[/code]. Both nodes must be in the same scene or the function will fail. - - - - Returns the cumulative physics-bound frame time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current scene tree. - - Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.physics_ticks_per_second]. - - - - Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state. - - - - - - Returns the cumulative time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current tree. - - Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame. - - - - Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state. - - -- cgit v1.2.3