From 50c63bdc4ca6239d06ddf5a63557aadd0c405770 Mon Sep 17 00:00:00 2001 From: kobewi Date: Thu, 6 May 2021 14:33:44 +0200 Subject: Add set_pressed_no_signal method to BaseButton --- doc/classes/BaseButton.xml | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f7e31f5f9c..d842bac54a 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -39,6 +39,16 @@ Returns [code]true[/code] if the mouse has entered the button and has not left it yet. + + + + + + + Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] This method doesn't unpress other buttons in [member button_group]. + + @@ -60,7 +70,8 @@ [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. - If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). + If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. [Shortcut] associated to the button. -- cgit v1.2.3