From 6d5c6ffbe0231a702cac12a6dbc62e06f975cf33 Mon Sep 17 00:00:00 2001 From: WARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com> Date: Sat, 28 Mar 2020 23:33:24 +1100 Subject: Rename "GodotPhysics" to "GodotPhysics{2D,3D}" --- doc/classes/PhysicsDirectSpaceState3D.xml | 2 +- doc/classes/ProjectSettings.xml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'doc') diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 09ee93732d..ea094dcd90 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -19,7 +19,7 @@ Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics. + If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics3D. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3a4e516d86..2b3cb6b56c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -911,7 +911,7 @@ Sets which physics engine to use for 2D physics. - "DEFAULT" and "GodotPhysics" are the same, as there is currently no alternative 2D physics server implemented. + "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented. Threshold angular velocity under which a 2D physics body will be considered inactive. See [constant PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]. @@ -953,7 +953,7 @@ Sets which physics engine to use for 3D physics. - "DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics" engine is still supported as an alternative. + "DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics3D" engine is still supported as an alternative. Enables [member Viewport.physics_object_picking] on the root viewport. -- cgit v1.2.3