From f66e9158a8a49d1fb88cd31975a2a492b3aa1d6e Mon Sep 17 00:00:00 2001 From: Chris Bradfield Date: Sat, 9 Sep 2017 13:15:01 -0700 Subject: Update LightOccluder2D class ref --- doc/base/classes.xml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 96d515de5e..c9213d8201 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -26154,10 +26154,10 @@ - Occludes light cast by a Light2D, thus casting shadows. + Occludes light cast by a Light2D, casting shadows. - Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows. + Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. @@ -26195,8 +26195,10 @@ + The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). + The [OccluderPolygon2D] used to compute the shadow. -- cgit v1.2.3