From 1146172b302a68393e4f97b47e6460d78db75518 Mon Sep 17 00:00:00 2001 From: kobewi Date: Thu, 6 Apr 2023 14:47:49 +0200 Subject: Prevent errors when using ViewportTexture (cherry picked from commit 1b9802fa8cb45e876cd90d6a174b95b270a7f934) --- doc/classes/Node.xml | 7 +++++++ doc/classes/ViewportTexture.xml | 2 +- 2 files changed, 8 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 62d708618a..ead022ecb3 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -500,6 +500,13 @@ Returns [code]true[/code] if the local system is the multiplayer authority of this node. + + + + Returns [code]true[/code] if the node is ready, i.e. it's inside scene tree and all its children are initialized. + [method request_ready] resets it back to [code]false[/code]. + + diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 6bd64a50bb..8ecda45bd6 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -6,7 +6,7 @@ Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. - [b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. + [b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. Local to scene viewport textures will return incorrect data until the scene root is ready (see [signal Node.ready]). https://godotengine.org/asset-library/asset/127 -- cgit v1.2.3