From fe492446111ac9f8ae8186d360cdb2dcebece3da Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sun, 15 Aug 2021 23:37:24 -0700 Subject: Use Filament specular models and parametrization --- doc/classes/BaseMaterial3D.xml | 15 +++++---------- doc/classes/ProjectSettings.xml | 6 ------ 2 files changed, 5 insertions(+), 16 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 9abdddfa5e..ae7b0afaa7 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -132,8 +132,8 @@ If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can be either glossy or rough. [b]Note:[/b] Clearcoat rendering is not visible if the material's [member shading_mode] is [constant SHADING_MODE_UNSHADED]. - - Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat. + + Sets the roughness of the clearcoat pass. A higher value results in a rougher clearcoat while a lower value results in a smoother clearcoat. Texture that defines the strength of the clearcoat effect and the glossiness of the clearcoat. Strength is specified in the red channel while glossiness is specified in the green channel. @@ -319,6 +319,7 @@ The method for rendering the specular blob. See [enum SpecularMode]. + [b]Note:[/b] Only applies to the specular blob. Does not affect specular reflections from the Sky, SSR, or ReflectionProbes. If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. @@ -664,16 +665,10 @@ Default specular blob. - - Older specular algorithm, included for compatibility. - - - Older specular algorithm, included for compatibility. - - + Toon blob which changes size based on roughness. - + No specular blob. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 0a695414ee..da35b3260e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1813,12 +1813,6 @@ - - If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model. - - - Lower-end override for [member rendering/shading/overrides/force_blinn_over_ggx] on mobile devices, due to performance concerns or driver support. - If [code]true[/code], uses faster but lower-quality Lambert material lighting model instead of Burley. -- cgit v1.2.3