From f5edeb8f58562b120c3dc41f879cd586ee692539 Mon Sep 17 00:00:00 2001 From: SaracenOne Date: Fri, 29 Apr 2022 07:06:48 +0100 Subject: Disable navmesh, lightmap, and VoxelGI generation on foreign data --- doc/classes/LightmapGI.xml | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml index 53dae1a8e6..723e6bbf21 100644 --- a/doc/classes/LightmapGI.xml +++ b/doc/classes/LightmapGI.xml @@ -93,22 +93,28 @@ Lightmap baking was successful. - + + Lightmap baking failed because the root node for the edited scene could not be accessed. + + + Lightmap baking failed as the lightmap data resource is embedded in a foreign resource. + + Lightmap baking failed as there is no lightmapper available in this Godot build. - + Lightmap baking failed as the [LightmapGIData] save path isn't configured in the resource. - + Lightmap baking failed as there are no meshes whose [member GeometryInstance3D.gi_mode] is [constant GeometryInstance3D.GI_MODE_STATIC] and with valid UV2 mapping in the current scene. You may need to select 3D scenes in the Import dock and change their global illumination mode accordingly. - + Lightmap baking failed as the lightmapper failed to analyze some of the meshes marked as static for baking. - + Lightmap baking failed as the resulting image couldn't be saved or imported by Godot after it was saved. - + The user aborted the lightmap baking operation (typically by clicking the [b]Cancel[/b] button in the progress dialog). -- cgit v1.2.3