From ee16de583fef6673937bba3cd51cbf16cf5527ea Mon Sep 17 00:00:00 2001 From: Micky Date: Sat, 13 Aug 2022 13:37:10 +0200 Subject: Reverse Camera2D.`rotating` to `ignore_rotation` `rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D Updates description in the docs, as well. --- doc/classes/Camera2D.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index bb78d537ad..a1d24f778d 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -124,6 +124,9 @@ If [code]true[/code], draws the camera's screen rectangle in the editor. + + If [code]true[/code], the camera's rendered view is not affected by its [member Node2D.rotation] and [member Node2D.global_rotation]. + Bottom scroll limit in pixels. The camera stops moving when reaching this value, but [member offset] can push the view past the limit. @@ -147,9 +150,6 @@ The camera's process callback. See [enum Camera2DProcessCallback]. - - If [code]true[/code], the camera view rotates with the target. - If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. -- cgit v1.2.3