From eb5cb5d01613d00115076a1965ab3a362599c5ec Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sat, 25 Jan 2020 11:50:05 -0800 Subject: Add project setting for max irradiance size --- doc/classes/ProjectSettings.xml | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 521491da5c..93e75d0ec4 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -901,6 +901,10 @@ + + Limits the size of the irradiance map which is normally determined by [member Sky.radiance_size]. A higher size results in a higher quality irradiance map similarly to [member rendering/quality/reflections/high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, otherwise keep this as low as possible. + [b]Note:[/b] Low and mid range hardware do not support complex irradiance maps well and may crash if this is set too high. + If [code]true[/code], uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory. -- cgit v1.2.3