From ead285bc7c4bf4e79a42e329729b41ca043c4969 Mon Sep 17 00:00:00 2001 From: Aditya Banerjee Date: Thu, 17 Jan 2019 16:36:38 +0530 Subject: Added missing descriptions to Particles2D Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added --- doc/classes/Particles2D.xml | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index a6d23ed0f2..91c1a0ca9b 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -16,12 +16,14 @@ + Returns a rectangle containing the positions of all existing particles. + Restarts all the existing particles. @@ -39,8 +41,10 @@ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] Amount of time each particle will exist. Default value: [code]1[/code]. @@ -49,6 +53,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + Normal map to be used for the [code]texture[/code] property. If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. -- cgit v1.2.3