From b4fe514aa3c4aa928663eb1cf45cef0afb5015b0 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue, 31 Jan 2023 10:40:08 +0200 Subject: [Sprite3D/Label3D] Expose alpha antialiasing properties. --- doc/classes/Label3D.xml | 6 ++++++ doc/classes/SpriteBase3D.xml | 6 ++++++ 2 files changed, 12 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/Label3D.xml b/doc/classes/Label3D.xml index fb3c949e48..cfb47ff4c3 100644 --- a/doc/classes/Label3D.xml +++ b/doc/classes/Label3D.xml @@ -32,6 +32,12 @@ + + Threshold at which antialiasing will be applied on the alpha channel. + + + The type of alpha antialiasing to apply. See [enum BaseMaterial3D.AlphaAntiAliasing]. + The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for possible values. diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 7ff45edcbc..e1f3a52a1d 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -38,6 +38,12 @@ + + Threshold at which antialiasing will be applied on the alpha channel. + + + The type of alpha antialiasing to apply. See [enum BaseMaterial3D.AlphaAntiAliasing]. + The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for possible values. -- cgit v1.2.3