From cc6ce6977d7d09442301b0f59893045b9bd0a8ee Mon Sep 17 00:00:00 2001
From: smix8 <52464204+smix8@users.noreply.github.com>
Date: Fri, 7 Apr 2023 17:44:37 +0200
Subject: Expose NavigationAgent path postprocessing and pathfinding algorithm
options
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
(cherry picked from commit 6e324bb341c795905085e25e7f7c153d89949fa9)
---
doc/classes/NavigationAgent2D.xml | 6 ++++++
doc/classes/NavigationAgent3D.xml | 6 ++++++
2 files changed, 12 insertions(+)
(limited to 'doc/classes')
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 4433e73547..e998ac5bfe 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -147,6 +147,12 @@
Additional information to return with the navigation path.
+
+ The path postprocessing applied to the raw path corridor found by the [member pathfinding_algorithm].
+
+
+ The pathfinding algorithm used in the path query.
+
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index 962573ea5a..c41825640c 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -150,6 +150,12 @@
Additional information to return with the navigation path.
+
+ The path postprocessing applied to the raw path corridor found by the [member pathfinding_algorithm].
+
+
+ The pathfinding algorithm used in the path query.
+
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
--
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