From cc6ce6977d7d09442301b0f59893045b9bd0a8ee Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Fri, 7 Apr 2023 17:44:37 +0200 Subject: Expose NavigationAgent path postprocessing and pathfinding algorithm options Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object. (cherry picked from commit 6e324bb341c795905085e25e7f7c153d89949fa9) --- doc/classes/NavigationAgent2D.xml | 6 ++++++ doc/classes/NavigationAgent3D.xml | 6 ++++++ 2 files changed, 12 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index 4433e73547..e998ac5bfe 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -147,6 +147,12 @@ Additional information to return with the navigation path. + + The path postprocessing applied to the raw path corridor found by the [member pathfinding_algorithm]. + + + The pathfinding algorithm used in the path query. + The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]). Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size. diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 962573ea5a..c41825640c 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -150,6 +150,12 @@ Additional information to return with the navigation path. + + The path postprocessing applied to the raw path corridor found by the [member pathfinding_algorithm]. + + + The pathfinding algorithm used in the path query. + The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]). Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size. -- cgit v1.2.3