From cb9cbf840db9634b638edd15e675f91d424a6e30 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Tue, 18 Feb 2020 14:45:23 +0300 Subject: Added Texture2DArray support to visual shaders --- doc/classes/VisualShaderNodeSample3D.xml | 26 ++++++++++++++++++++++++++ doc/classes/VisualShaderNodeTexture2DArray.xml | 20 ++++++++++++++++++++ 2 files changed, 46 insertions(+) create mode 100644 doc/classes/VisualShaderNodeSample3D.xml create mode 100644 doc/classes/VisualShaderNodeTexture2DArray.xml (limited to 'doc/classes') diff --git a/doc/classes/VisualShaderNodeSample3D.xml b/doc/classes/VisualShaderNodeSample3D.xml new file mode 100644 index 0000000000..cf6933ab55 --- /dev/null +++ b/doc/classes/VisualShaderNodeSample3D.xml @@ -0,0 +1,26 @@ + + + + A base node for nodes which samples 3D textures in the visual shader graph. + + + A virtual class, use the descendants instead. + + + + + + + + An input source type. + + + + + Creates internal uniform and provides a way to assign it within node. + + + Use the uniform texture from sampler port. + + + diff --git a/doc/classes/VisualShaderNodeTexture2DArray.xml b/doc/classes/VisualShaderNodeTexture2DArray.xml new file mode 100644 index 0000000000..3c6d328ed0 --- /dev/null +++ b/doc/classes/VisualShaderNodeTexture2DArray.xml @@ -0,0 +1,20 @@ + + + + A 2D texture uniform array to be used within the visual shader graph. + + + Translated to [code]uniform sampler2DArray[/code] in the shader language. + + + + + + + + A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]. + + + + + -- cgit v1.2.3