From e849157e074fdc302be9e7f7a891bea53ed5cee3 Mon Sep 17 00:00:00 2001
From: RoniPerson <67514656+RoniPerson@users.noreply.github.com>
Date: Thu, 15 Apr 2021 19:23:27 +0200
Subject: Added documentation to some `add_*_plugin` methods
Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.
---
doc/classes/EditorPlugin.xml | 28 +++++++++++++++++++++++++++-
1 file changed, 27 insertions(+), 1 deletion(-)
(limited to 'doc/classes')
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 61f1761249..897a4c810b 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -92,6 +92,7 @@
Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
@@ -100,6 +101,9 @@
+ Registers a new import plugin. Import plugins are used to add a new [Resource] which can be imported. See [EditorImportPlugin] for more information.
+ [b]Note:[/b] If you want to import custom 3d files have a look at [method add_scene_import_plugin] instead.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
@@ -108,6 +112,20 @@
+ Registers a new inspector plugin. Inspector plugins are used to extend the default inspector. See [EditorInspectorPlugin] for more information.
+ [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the [code]EditorInspectorPlugin[/code] if the [code]EditorPlugin[/code] is disabled.
+ [codeblocks]
+ [gdscript]
+ const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
+ var inspector_plugin = MyInspectorPlugin.new()
+
+ func _enter_tree():
+ add_inspector_plugin(inspector_plugin)
+
+ func _exit_tree():
+ remove_inspector_plugin(inspector_plugin)
+ [/gdscript]
+ [/codeblocks]
@@ -116,6 +134,7 @@
+ Registers a new scene importer. Scene importers can import custom 3d formats as scenes. See [EditorImportPlugin] for more information.
@@ -124,6 +143,8 @@
+ Registers a new gizmo plugin. Gizmo plugins are used to add custom gizmos to a [Node3D]. See [EditorNode3DGizmoPlugin] for more information.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
@@ -570,6 +591,7 @@
+ Removes an export plugin registered by [method add_export_plugin].
@@ -578,6 +600,7 @@
+ Removes an import plugin registered by [method add_import_plugin].
@@ -586,6 +609,7 @@
+ Removes an inspector plugin registered by [method add_import_plugin]
@@ -594,6 +618,7 @@
+ Removes a scene importer registered by [method add_scene_import_plugin].
@@ -602,6 +627,7 @@
+ Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin].
@@ -619,7 +645,7 @@
- Removes a registered custom translation parser plugin.
+ Removes a custom translation parser plugin registered by [method add_translation_parser_plugin].
--
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