From b7367ac426659e02facc7c828e57aa687cce957c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Sun, 20 Dec 2020 11:46:44 +0100 Subject: Add animation reset track feature As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. --- doc/classes/AnimationPlayer.xml | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index de2087d930..bebff61671 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -260,6 +260,10 @@ The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. + + This is used by the editor. If set to [code]true[/code], the scene will be saved with the effects of the reset animation applied (as if it had been seeked to time 0), then reverted after saving. + In other words, the saved scene file will contain the "default pose", as defined by the reset animation, if any, with the editor keeping the values that the nodes had before saving. + The node from which node path references will travel. -- cgit v1.2.3