From b4a190e0bc4885e33282ba68e4970f00601fa3c9 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Wed, 23 Dec 2020 09:34:26 +0000 Subject: Consistently use normal_map --- doc/classes/ArrayMesh.xml | 2 +- doc/classes/Decal.xml | 2 +- doc/classes/Image.xml | 8 ++++---- doc/classes/VisualShaderNodeCubemap.xml | 2 +- doc/classes/VisualShaderNodeTexture.xml | 2 +- doc/classes/VisualShaderNodeTextureUniform.xml | 2 +- 6 files changed, 9 insertions(+), 9 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index ef33d7ea77..59502e7017 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -121,7 +121,7 @@ Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping. - + diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index 8107d97b67..ca36b2400c 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -98,7 +98,7 @@ [Texture2D] with the emission [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object. - [Texture2D] with the per-pixel normalmap for the decal. Use this to add extra detail to decals. + [Texture2D] with the per-pixel normal map for the decal. Use this to add extra detail to decals. [Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals. diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 414249f110..3dba5d13aa 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -68,13 +68,13 @@ Blits [code]src_rect[/code] area from [code]src[/code] image to this image at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's alpha value is not 0. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. - + - Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-pixel, while a normalmap provides a normal direction per pixel. + Converts a bump map to a normal map. A bump map provides a height offset per-pixel, while a normal map provides a normal direction per pixel. @@ -398,11 +398,11 @@ Loads an image from the binary contents of a WebP file. - + - Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count. + Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normal map. A normal map can add lots of detail to a 3D surface without increasing the polygon count. diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml index b6813bdae8..13b367e8f2 100644 --- a/doc/classes/VisualShaderNodeCubemap.xml +++ b/doc/classes/VisualShaderNodeCubemap.xml @@ -34,7 +34,7 @@ Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. - + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 0c83ffffe4..8fa71b490d 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -46,7 +46,7 @@ Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. - + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 107f08ba28..5a7474cca1 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -25,7 +25,7 @@ Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. - + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. -- cgit v1.2.3