From b19544e91d054c13597e3820dd05311e1852b30c Mon Sep 17 00:00:00 2001 From: JohnM666 Date: Wed, 19 May 2021 23:16:49 +0300 Subject: Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot --- doc/classes/RigidBody3D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 1c6c8852a9..c69692f7a3 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -103,7 +103,7 @@ [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. - + -- cgit v1.2.3