From aea104deb720e22e11d4ead8253c9717eb99db2e Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 8 Jun 2021 23:20:09 +0200 Subject: Remove unused `shadow_color` property from Light3D This shadow color property was no longer effective since the shaders were optimized to improve occupancy. --- doc/classes/Light3D.xml | 3 --- doc/classes/RenderingServer.xml | 8 -------- 2 files changed, 11 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 0350d09dfd..b7822f1bb0 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -86,9 +86,6 @@ Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-resolution shadow maps. A high value can impact performance, make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible. - - The color of shadows cast by this light. - If [code]true[/code], the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance, and consider using [member distance_fade_enabled] to hide the light when far away from the [Camera3D]. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index ba3f5e10f5..50990b5320 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1709,14 +1709,6 @@ If [code]true[/code], light will cast shadows. Equivalent to [member Light3D.shadow_enabled]. - - - - - - Sets the color of the shadow cast by the light. Equivalent to [member Light3D.shadow_color]. - - -- cgit v1.2.3