From aa9403bcdaa459bd490cf854ffdf71963a39d5bb Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 5 Jul 2022 18:30:56 +0200 Subject: Clamp VoxelGI extents to reasonable values to avoid breaking baking This also prevents crashes when resizing a VoxelGI's extents to 0 on any axis. --- doc/classes/VoxelGI.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/classes') diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 55ba1c4934..d941185d33 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -37,6 +37,7 @@ The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting. + [b]Note:[/b] Extents are clamped to 1.0 unit or more on each axis. Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance. -- cgit v1.2.3